42 lines
1.1 KiB
C#

using System.Collections.Generic;
using ANX.BaseDirectX;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class EffectTechnique_DX11 : BaseEffectTechnique<Dx11.EffectTechnique>, INativeEffectTechnique
{
public string Name
{
get
{
return NativeTechnique.Description.Name;
}
}
public IEnumerable<EffectPass> Passes
{
get
{
for (int i = 0; i < NativeTechnique.Description.PassCount; i++)
{
var passDx11 = new EffectPass_DX11(NativeTechnique.GetPassByIndex(i));
// TODO: wire up native pass and managed pass?
yield return new EffectPass(this.parentEffect);
}
}
}
public EffectTechnique_DX11(Effect parentEffect, Dx11.EffectTechnique nativeTechnique)
: base(parentEffect, nativeTechnique)
{
}
}
}