anx.framework/Samples/SampleContent/SampleContent.contentproj
Glatzemann 53b77d0e45 added Cube.fbx model to SampleContent project
some work on Primitives sample
2011-12-05 14:44:39 +00:00

116 lines
5.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>SampleContent</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\ANX.logo.png">
<Name>ANX.logo</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj">
<Project>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</Project>
<Name>ANX.Framework.ContentPipeline</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Effects\MiniTri.fx">
<Name>MiniTri</Name>
<Importer>EffectImporter</Importer>
<Processor>AnxEffectProcessor</Processor>
<ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\DotWhiteTopLeft5x5.png">
<Name>DotWhiteTopLeft5x5</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\DotColor4x4.png">
<Name>DotColor4x4</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Fonts\Debug.spritefont">
<Name>Debug</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\Test_100x100.png">
<Name>Test_100x100</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\ANX.Framework.Logo_459x121.png">
<Name>ANX.Framework.Logo_459x121</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\chest.png">
<Name>chest</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\stone_tile.png">
<Name>stone_tile</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="Models\Cube.fbx">
<Name>Cube</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>