anx.framework/RenderSystems/ANX.RenderSystem.Windows.Metro/ANX.RenderSystem.Windows.Metro_WindowsMetro.csproj

96 lines
4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FF0AB665-2796-4354-9630-76C2751DB3C2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkVersion>4.5</TargetFrameworkVersion>
<TargetPlatformVersion>8.0</TargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="BlendState_Metro.cs" />
<Compile Include="Creator.cs" />
<Compile Include="DepthStencilState_Metro.cs" />
<Compile Include="EffectParameter_Metro.cs" />
<Compile Include="EffectPass_Metro.cs" />
<Compile Include="EffectTechnique_Metro.cs" />
<Compile Include="Effect_Metro.cs" />
<Compile Include="FormatConverter.cs" />
<Compile Include="GraphicsDeviceWindowsMetro.cs" />
<Compile Include="IndexBuffer_Metro.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="RasterizerState_Metro.cs" />
<Compile Include="RenderTarget2D_Metro.cs" />
<Compile Include="SamplerState_Metro.cs" />
<Compile Include="ShaderByteCode.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="Texture2D_Metro.cs" />
<Compile Include="VertexBuffer_Metro.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
</Project>