Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<project name="ReferenceAssemblies" default="build">
<target name="clean">
<delete>
<fileset>
<include name="Libraries/**" />
<include name="Tests/**" />
</fileset>
</delete>
</target>
<target name="compile-helper">
<mkdir dir="Libraries" />
<csc target="library" output="Libraries/Helper.dll">
<sources>
<include name="Helper.cs" />
</sources>
</csc>
</target>
<target name="compile-test" depends="compile-helper">
<mkdir dir="Tests" />
<csc target="library" output="Tests/ReferenceTest.dll">
<sources>
<include name="ReferenceTest.cs" />
</sources>
<references basedir="Libraries">
<include name="Helper.dll" />
<include name="${nant::scan-probing-paths('nunit.framework.dll')}" />
</references>
</csc>
</target>
<target name="build" depends="compile-test">
<nunit2>
<formatter type="Plain" />
<test>
<assemblies basedir="Tests">
<include name="ReferenceTest.dll" />
</assemblies>
<references basedir="Libraries">
<include name="Helper.dll" />
</references>
</test>
</nunit2>
</target>
</project>