anx.framework/ANX.Framework/Graphics/AlphaTestEffect.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

117 lines
2.3 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public class AlphaTestEffect : Effect, IEffectMatrices, IEffectFog, IGraphicsResource
{
public AlphaTestEffect(GraphicsDevice device)
: base(device, AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().GetShaderByteCode(NonXNA.PreDefinedShader.AlphaTestEffect))
{
throw new NotImplementedException();
}
protected AlphaTestEffect(AlphaTestEffect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
}
public override Effect Clone()
{
throw new NotImplementedException();
}
protected void OnApply()
{
throw new NotImplementedException();
}
public float Alpha
{
get;
set;
}
public CompareFunction AlphaFunction
{
get;
set;
}
public Vector3 DiffuseColor
{
get;
set;
}
public Vector3 FogColor
{
get;
set;
}
public bool FogEnabled
{
get;
set;
}
public float FogEnd
{
get;
set;
}
public float FogStart
{
get;
set;
}
public Matrix Projection
{
get;
set;
}
public int ReferenceAlpha
{
get;
set;
}
public Texture2D Texture
{
get;
set;
}
public bool VertexColorEnabled
{
get;
set;
}
public Matrix View
{
get;
set;
}
public Matrix World
{
get;
set;
}
}
}