156 lines
2.6 KiB
C#
156 lines
2.6 KiB
C#
using System;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.SoundSystem;
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using SharpDX.XAudio2;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.XAudio
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{
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public class XAudioSoundEffectInstance : ISoundEffectInstance
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{
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#region Private
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private XAudioSoundEffect parent;
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private SourceVoice source;
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#endregion
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#region Public
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public bool IsLooped
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{
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get
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{
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return false;
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//throw new NotImplementedException();
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}
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set
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{
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//throw new NotImplementedException();
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}
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}
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public float Pan
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{
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get
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{
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return 0f;
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//throw new NotImplementedException();
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}
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set
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{
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//throw new NotImplementedException();
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}
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}
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public float Pitch
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{
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get
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{
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return 1f;
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//throw new NotImplementedException();
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}
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set
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{
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//throw new NotImplementedException();
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}
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}
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public SoundState State
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{
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get;
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private set;
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}
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public float Volume
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{
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get
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{
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return source.Volume;
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}
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set
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{
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source.SetVolume(value, 0);
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}
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}
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#endregion
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#region Constructor
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internal XAudioSoundEffectInstance(XAudio2 device, XAudioSoundEffect setParent)
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{
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parent = setParent;
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State = SoundState.Stopped;
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var sourceVoice = new SourceVoice(device, setParent.waveFormat);
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sourceVoice.SubmitSourceBuffer(setParent.audioBuffer, setParent.DecodedPacketsInfo);
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sourceVoice.Start();
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}
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#endregion
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#region Play
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public void Play()
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{
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if (State != SoundState.Playing)
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{
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State = SoundState.Playing;
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source.Start();
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}
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}
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#endregion
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#region Pause
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public void Pause()
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{
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if (State != SoundState.Paused)
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{
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State = SoundState.Paused;
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}
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}
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#endregion
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#region Stop
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public void Stop(bool immediate)
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{
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if (State == SoundState.Stopped)
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return;
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if (immediate)
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{
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State = SoundState.Stopped;
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source.Stop();
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}
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}
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#endregion
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#region Resume
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public void Resume()
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{
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if (State != SoundState.Playing)
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{
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State = SoundState.Playing;
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}
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}
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#endregion
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#region Apply3D (TODO)
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public void Apply3D(AudioListener[] listeners, AudioEmitter emitter)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (source != null)
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{
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source.Dispose();
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source = null;
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}
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}
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#endregion
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}
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}
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