anx.framework/ANX.Framework/BoundingFrustum.cs
2011-10-31 05:36:24 +00:00

251 lines
8.8 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework
{
public class BoundingFrustum : IEquatable<BoundingFrustum>
{
#region fields
public const int CornerCount = 8;
#endregion
#region properties
public Plane Bottom
{
get
{
throw new Exception("property has not yet been implemented");
}
}
public Plane Far
{
get
{
throw new Exception("property has not yet been implemented");
}
}
public Plane Left
{
get
{
throw new Exception("property has not yet been implemented");
}
}
private Matrix matrix;
public Matrix Matrix
{
get
{
return matrix;
}
set
{
throw new Exception("property has not yet been implemented");
}
}
public Plane Near
{
get
{
throw new Exception("property has not yet been implemented");
}
}
public Plane Right
{
get
{
throw new Exception("property has not yet been implemented");
}
}
public Plane Top
{
get
{
throw new Exception("property has not yet been implemented");
}
}
#endregion
#region constructors
public BoundingFrustum(Matrix value)
{
this.matrix = value;
}
#endregion
#region public methods
public ContainmentType Contains(BoundingBox box)
{
throw new Exception("method has not yet been implemented");
}
public void Contains(ref BoundingBox box, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(BoundingFrustum frustum)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(BoundingSphere sphere)
{
throw new Exception("method has not yet been implemented");
}
public void Contains(ref BoundingSphere sphere, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public ContainmentType Contains(Vector3 point)
{
throw new Exception("method has not yet been implemented");
}
public void Contains(ref Vector3 point, out ContainmentType result)
{
throw new Exception("method has not yet been implemented");
}
public Vector3[] GetCorners()
{
throw new Exception("method has not yet been implemented");
}
public void GetCorners(Vector3[] corners)
{
throw new Exception("method has not yet been implemented");
}
public override int GetHashCode()
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingBox box)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref BoundingBox box, out bool result)
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingFrustum frustum)
{
throw new Exception("method has not yet been implemented");
}
public bool Intersects(BoundingSphere sphere)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref BoundingSphere sphere, out bool result)
{
throw new Exception("method has not yet been implemented");
}
public PlaneIntersectionType Intersects(Plane plane)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref Plane plane, out PlaneIntersectionType result)
{
throw new Exception("method has not yet been implemented");
}
public Nullable<float> Intersects(Ray ray)
{
throw new Exception("method has not yet been implemented");
}
public void Intersects(ref Ray ray, out Nullable<float> result)
{
throw new Exception("method has not yet been implemented");
}
public override string ToString()
{
throw new Exception("method has not yet been implemented");
}
#endregion
#region IEquatable implementation
public override bool Equals(Object obj)
{
var frustum = obj as BoundingFrustum;
if (frustum != null)
{
return this.Matrix == frustum.Matrix;
}
return false;
}
public bool Equals(BoundingFrustum other)
{
if (other != null)
{
return this.Matrix == other.Matrix;
}
return false;
}
#endregion
#region operator overloading
public static bool operator ==(BoundingFrustum a, BoundingFrustum b)
{
return object.Equals(a, b);
}
public static bool operator !=(BoundingFrustum a, BoundingFrustum b)
{
return !object.Equals(a, b);
}
#endregion
}
}