Glatzemann 469620eee7 RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer

RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00

26 lines
566 B
C#

using System;
using ANX.Framework.NonXNA;
namespace WindowsGame1
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endif
}