- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
56 lines
1.0 KiB
C#
56 lines
1.0 KiB
C#
using System;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.MediaSystem.Windows.OpenAL
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{
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public class Creator : IMediaSystemCreator
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{
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#region Public
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#region Name
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public string Name
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{
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get
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{
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return "Media.OpenAL";
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}
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}
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#endregion
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#region Priority
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public int Priority
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{
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get
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{
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return 10;
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}
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}
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#endregion
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#region IsSupported
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public bool IsSupported
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{
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get
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{
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//TODO: this is just a very basic version of test for support
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PlatformName os = OSInformation.GetName();
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return OSInformation.IsWindows ||
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os == PlatformName.Linux ||
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os == PlatformName.MacOSX;
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}
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}
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#endregion
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#endregion
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#region RegisterCreator
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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#endregion
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}
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}
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