- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
254 lines
7.5 KiB
C#
254 lines
7.5 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SharpDX.Direct3D10;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.Framework;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class BlendState_DX10 : INativeBlendState
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{
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#region Private Members
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private BlendStateDescription description;
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private SharpDX.Direct3D10.BlendState nativeBlendState;
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private bool nativeBlendStateDirty;
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private SharpDX.Color4 blendFactor;
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private int multiSampleMask;
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private bool bound;
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#endregion // Private Members
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public BlendState_DX10()
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{
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this.description = new BlendStateDescription();
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for (int i = 0; i < description.IsBlendEnabled.Length; i++)
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{
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description.IsBlendEnabled[i] = (i < 4);
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}
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nativeBlendStateDirty = true;
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}
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public void Apply(GraphicsDevice graphics)
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{
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GraphicsDeviceWindowsDX10 gdx10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
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SharpDX.Direct3D10.Device device = gdx10.NativeDevice;
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UpdateNativeBlendState(device);
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this.bound = true;
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device.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask);
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}
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public void Release()
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{
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this.bound = false;
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}
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public void Dispose()
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{
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if (this.nativeBlendState != null)
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{
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this.nativeBlendState.Dispose();
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this.nativeBlendState = null;
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}
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}
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public bool IsBound
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{
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get
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{
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return this.bound;
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}
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}
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public Color BlendFactor
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{
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set
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{
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const float colorConvert = 1f / 255f;
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blendFactor.Red = value.R * colorConvert;
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blendFactor.Green = value.G * colorConvert;
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blendFactor.Blue = value.B * colorConvert;
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blendFactor.Alpha = value.A * colorConvert;
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}
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}
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public int MultiSampleMask
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{
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set
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{
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this.multiSampleMask = value;
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}
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}
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public BlendFunction AlphaBlendFunction
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{
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set
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{
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BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
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if (description.AlphaBlendOperation != alphaBlendOperation)
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{
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nativeBlendStateDirty = true;
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description.AlphaBlendOperation = alphaBlendOperation;
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}
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}
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}
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public BlendFunction ColorBlendFunction
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{
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set
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{
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BlendOperation blendOperation = FormatConverter.Translate(value);
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if (description.BlendOperation != blendOperation)
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{
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nativeBlendStateDirty = true;
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description.BlendOperation = blendOperation;
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}
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}
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}
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public Blend AlphaDestinationBlend
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{
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set
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{
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BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
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if (description.DestinationAlphaBlend != destinationAlphaBlend)
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{
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nativeBlendStateDirty = true;
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description.DestinationAlphaBlend = destinationAlphaBlend;
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}
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}
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}
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public Blend ColorDestinationBlend
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{
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set
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{
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BlendOption destinationBlend = FormatConverter.Translate(value);
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if (description.DestinationBlend != destinationBlend)
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{
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nativeBlendStateDirty = true;
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description.DestinationBlend = destinationBlend;
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}
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}
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}
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public ColorWriteChannels ColorWriteChannels
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{
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set
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{
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ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
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if (description.RenderTargetWriteMask[0] != renderTargetWriteMask)
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{
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nativeBlendStateDirty = true;
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description.RenderTargetWriteMask[0] = renderTargetWriteMask;
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}
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}
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}
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public ColorWriteChannels ColorWriteChannels1
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{
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set
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{
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ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
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if (description.RenderTargetWriteMask[1] != renderTargetWriteMask)
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{
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nativeBlendStateDirty = true;
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description.RenderTargetWriteMask[1] = renderTargetWriteMask;
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}
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}
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}
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public ColorWriteChannels ColorWriteChannels2
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{
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set
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{
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ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
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if (description.RenderTargetWriteMask[2] != renderTargetWriteMask)
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{
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nativeBlendStateDirty = true;
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description.RenderTargetWriteMask[2] = renderTargetWriteMask;
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}
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}
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}
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public ColorWriteChannels ColorWriteChannels3
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{
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set
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{
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ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
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if (description.RenderTargetWriteMask[3] != renderTargetWriteMask)
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{
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nativeBlendStateDirty = true;
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description.RenderTargetWriteMask[3] = renderTargetWriteMask;
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}
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}
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}
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public Blend AlphaSourceBlend
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{
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set
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{
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BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
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if (description.SourceAlphaBlend != sourceAlphaBlend)
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{
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nativeBlendStateDirty = true;
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description.SourceAlphaBlend = sourceAlphaBlend;
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}
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}
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}
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public Blend ColorSourceBlend
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{
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set
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{
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BlendOption sourceBlend = FormatConverter.Translate(value);
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if (description.SourceBlend != sourceBlend)
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{
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nativeBlendStateDirty = true;
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description.SourceBlend = sourceBlend;
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}
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}
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}
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private void UpdateNativeBlendState(SharpDX.Direct3D10.Device device)
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{
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if (this.nativeBlendStateDirty == true || this.nativeBlendState == null)
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{
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if (this.nativeBlendState != null)
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{
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this.nativeBlendState.Dispose();
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this.nativeBlendState = null;
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}
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this.nativeBlendState = new SharpDX.Direct3D10.BlendState(device, ref this.description);
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this.nativeBlendStateDirty = false;
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}
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}
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}
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}
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