Glatzemann 9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00

150 lines
5.8 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics.PackedVector
{
public struct Short2 : IPackedVector<uint>, IEquatable<Short2>, IPackedVector
{
private uint packedValue;
private const float max = (float)(65535 >> 1);
private const float min = -max - 1f;
private const float oneOverMax = 1f / max;
private const uint mask = (uint)(65536 >> 1);
public Short2(float x, float y)
{
uint b1 = (uint)(((int)MathHelper.Clamp(x, min, max) & 65535) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(y, min, max) & 65535) << 16);
this.packedValue = (uint)(b1 | b2);
}
public Short2(Vector2 vector)
{
uint b1 = (uint)(((int)MathHelper.Clamp(vector.X, min, max) & 65535) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y, min, max) & 65535) << 16);
this.packedValue = (uint)(b1 | b2);
}
public uint PackedValue
{
get
{
return this.packedValue;
}
set
{
this.packedValue = value;
}
}
public Vector2 ToVector2()
{
Vector2 vector;
vector.X = (short)this.packedValue;
vector.Y = (short)(this.packedValue >> 16);
return vector;
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
uint b1 = (uint)(((int)MathHelper.Clamp(vector.X, min, max) & 65535) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y, min, max) & 65535) << 16);
this.packedValue = (uint)(b1 | b2);
}
Vector4 IPackedVector.ToVector4()
{
Vector2 val = this.ToVector2();
return new Vector4(val.X, val.Y, 0f, 1f);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (Short2)obj;
}
return false;
}
public bool Equals(Short2 other)
{
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.packedValue.ToString("X8");
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(Short2 lhs, Short2 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(Short2 lhs, Short2 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}