141 lines
3.0 KiB
C#

using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class RasterizerState_Metro : BaseStateObject, INativeRasterizerState
{
#region Constants
private const int intMaxOver16 = int.MaxValue / 16;
#endregion
#region Private
private Dx11.RasterizerStateDescription description;
private Dx11.RasterizerState nativeRasterizerState;
#endregion
#region Public
public CullMode CullMode
{
set
{
Dx11.CullMode cullMode = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.CullMode, ref cullMode);
}
}
public float DepthBias
{
set
{
// XNA uses a float value in the range of 0f..16f as value
// DirectX 11 uses an INT value
int depthBiasValue = (int)(value * intMaxOver16);
SetValueIfDifferentAndMarkDirty(ref description.DepthBias, ref depthBiasValue);
}
}
public FillMode FillMode
{
set
{
Dx11.FillMode fillMode = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.FillMode, ref fillMode);
}
}
public bool MultiSampleAntiAlias
{
set
{
if (description.IsMultisampleEnabled != value)
{
isDirty = true;
description.IsMultisampleEnabled = value;
}
}
}
public bool ScissorTestEnable
{
set
{
if (description.IsScissorEnabled != value)
{
isDirty = true;
description.IsScissorEnabled = value;
}
}
}
public float SlopeScaleDepthBias
{
set
{
SetValueIfDifferentAndMarkDirty(ref description.SlopeScaledDepthBias, ref value);
}
}
#endregion
#region Constructor
public RasterizerState_Metro()
{
description = new Dx11.RasterizerStateDescription();
description.IsAntialiasedLineEnabled = false;
isDirty = true;
}
#endregion
#region Apply
public void Apply(GraphicsDevice graphicsDevice)
{
UpdateNativeRasterizerState();
bound = true;
NativeDxDevice.Current.NativeContext.Rasterizer.State =
nativeRasterizerState;
}
#endregion
#region Dispose
public void Dispose()
{
if (nativeRasterizerState != null)
{
nativeRasterizerState.Dispose();
nativeRasterizerState = null;
}
}
#endregion
#region UpdateNativeRasterizerState
private void UpdateNativeRasterizerState()
{
if (isDirty == true ||
nativeRasterizerState == null)
{
Dispose();
try
{
nativeRasterizerState = new Dx11.RasterizerState(
NativeDxDevice.Current.NativeDevice, description);
isDirty = false;
}
catch
{
}
}
}
#endregion
}
}