SND\AstrorEnales_cp 488545cef3 Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00

91 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.Storage;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Windows
{
public class WindowsPlatformSystem : IPlatformSystem
{
public WindowsPlatformSystem()
{
}
#region CreateGameHost
public GameHost CreateGameHost(Game game)
{
Logger.Info("creating Windows GameHost");
return new WindowsGameHost(game);
}
#endregion
#region CreateStorageDevice
public INativeStorageDevice CreateStorageDevice(StorageDevice device,
PlayerIndex player, int sizeInBytes, int directoryCount)
{
return new WindowsStorageDevice(device, player, sizeInBytes, directoryCount);
}
#endregion
#region CreateStorageContainer
public INativeStorageContainer CreateStorageContainer(StorageContainer container)
{
return new WindowsStorageContainer(container);
}
#endregion
#region CreateTitleContainer
public INativeTitleContainer CreateTitleContainer()
{
return new WindowsTitleContainer();
}
#endregion
#region CreateGameTimer
public INativeGameTimer CreateGameTimer()
{
return new WindowsGameTimer();
}
#endregion
#region CreateContentManager
public INativeContentManager CreateContentManager()
{
return new WindowsContentManager();
}
#endregion
#region CreateMediaPlayer (TODO)
public INativeMediaLibrary CreateMediaLibrary()
{
throw new NotImplementedException();
}
#endregion
#region GetAvailableMediaSources
public IList<MediaSource> GetAvailableMediaSources()
{
return new[]
{
new MediaSource("Local Windows Media Player Library", MediaSourceType.LocalDevice)
};
}
#endregion
#region OpenReadFilestream
public Stream OpenReadFilestream(string filepath)
{
return File.OpenRead(filepath);
}
#endregion
}
}