- Made the plugin handling internally way simpler (no tons of duplicated code anymore) - Added empty MediaSystem to have a default for now (Windows.OpenAL) - Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
182 lines
5.4 KiB
C#
182 lines
5.4 KiB
C#
using System;
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using System.Windows.Forms;
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using OpenTK;
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using OpenTK.Platform.Windows;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Windows.GL3
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{
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internal class WindowsGameWindow : ANX.Framework.GameWindow
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{
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#region Public
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#region Form
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internal static Form Form
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{
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get;
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private set;
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}
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#endregion
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#region Handle
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public override IntPtr Handle
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{
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get
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{
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return Form.Handle;
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}
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}
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#endregion
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#region IsMinimized
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public override bool IsMinimized
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{
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get
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{
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return Form.WindowState == FormWindowState.Minimized;
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}
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}
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#endregion
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#region ScreenDeviceName
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public override string ScreenDeviceName
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region AllowUserResizing
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public override bool AllowUserResizing
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{
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get
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{
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return Form.FormBorderStyle == FormBorderStyle.Sizable;
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}
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set
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{
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Form.FormBorderStyle = value ?
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FormBorderStyle.Sizable :
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FormBorderStyle.Fixed3D;
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}
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}
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#endregion
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#region ClientBounds
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public override Rectangle ClientBounds
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{
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get
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{
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System.Drawing.Rectangle rect = Form.ClientRectangle;
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return new Rectangle(rect.X, rect.Y, rect.Width, rect.Height);
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}
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}
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#endregion
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#region CurrentOrientation
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public override DisplayOrientation CurrentOrientation
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{
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get
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{
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return DisplayOrientation.Default;
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}
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}
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#endregion
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#endregion
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#region Constructor
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internal WindowsGameWindow()
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{
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Form = new Form()
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{
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Text = "ANX Framework",
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MaximizeBox = false,
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FormBorderStyle = FormBorderStyle.Fixed3D,
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ClientSize = new System.Drawing.Size(800, 480),
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};
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}
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#endregion
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#region Close
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public void Close()
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{
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if (Form != null)
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{
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Form.Close();
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Form.Dispose();
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Form = null;
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}
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}
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#endregion
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#region SetTitle
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protected override void SetTitle(string title)
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{
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Form.Text = title;
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}
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#endregion
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#region BeginScreenDeviceChange
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public override void BeginScreenDeviceChange(bool willBeFullScreen)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region EndScreenDeviceChange
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public override void EndScreenDeviceChange(string screenDeviceName,
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int clientWidth, int clientHeight)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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