anx.framework/ANX.Framework/Design/QuaternionConverter.cs
Glatzemann 7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00

118 lines
5.6 KiB
C#

#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
#if !WIN8
using System.ComponentModel.Design.Serialization;
#endif
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Reflection;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Design
{
#if !WIN8 //TODO: search replacement for Win8
public class QuaternionConverter : MathTypeConverter
{
public QuaternionConverter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Quaternion>("X", "Y", "Z", "W");
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
float[] values = MathTypeConverter.ConvertFromString<float>(context, culture, value as String);
if (values != null && values.Length == 4)
{
return new Quaternion(values[0], values[1], values[2], values[3]);
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
{
throw new ArgumentNullException("destinationType");
}
if (value is Quaternion)
{
Quaternion instance = (Quaternion)value;
if (destinationType == typeof(string))
{
return MathTypeConverter.ConvertToString<float>(context, culture, new float[] { instance.X, instance.Y, instance.Z, instance.W });
}
if (destinationType == typeof(InstanceDescriptor))
{
var constructor = typeof(Quaternion).GetConstructor(new Type[] { typeof(float), typeof(float), typeof(float), typeof(float) });
return new InstanceDescriptor(constructor, new object[] { instance.X, instance.Y, instance.Z, instance.W });
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
{
throw new ArgumentNullException("propertyValues");
}
return new Quaternion((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["Z"], (float)propertyValues["W"]);
}
}
#endif
}