anx.framework/ANX.Framework/Design/MatrixConverter.cs
Glatzemann 7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00

123 lines
6.1 KiB
C#

#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
#if !WIN8
using System.ComponentModel.Design.Serialization;
#endif
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Reflection;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Design
{
#if !WIN8 //TODO: search replacement for Win8
public class MatrixConverter : MathTypeConverter
{
public MatrixConverter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Matrix>(
"M11", "M12", "M13", "M14",
"M21", "M22", "M23", "M24",
"M31", "M32", "M33", "M34",
"M41", "M42", "M43", "M44");
supportStringConvert = false;
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
{
throw new ArgumentNullException("destinationType");
}
if (value is Matrix)
{
Matrix instance = (Matrix)value;
if (destinationType == typeof(InstanceDescriptor))
{
var constructor = typeof(Matrix).GetConstructor(new Type[] {
typeof(float), typeof(float), typeof(float), typeof(float),
typeof(float), typeof(float), typeof(float), typeof(float),
typeof(float), typeof(float), typeof(float), typeof(float),
typeof(float), typeof(float), typeof(float), typeof(float)
});
return new InstanceDescriptor(constructor, new object[] {
instance.M11, instance.M12, instance.M13, instance.M14,
instance.M21, instance.M22, instance.M23, instance.M24,
instance.M31, instance.M32, instance.M33, instance.M34,
instance.M41, instance.M42, instance.M43, instance.M44
});
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
{
throw new ArgumentNullException("propertyValues");
}
return new Matrix(
(float)propertyValues["M11"], (float)propertyValues["M12"], (float)propertyValues["M13"], (float)propertyValues["M14"],
(float)propertyValues["M21"], (float)propertyValues["M22"], (float)propertyValues["M23"], (float)propertyValues["M24"],
(float)propertyValues["M31"], (float)propertyValues["M32"], (float)propertyValues["M33"], (float)propertyValues["M34"],
(float)propertyValues["M41"], (float)propertyValues["M42"], (float)propertyValues["M43"], (float)propertyValues["M44"]);
}
}
#endif
}