anx.framework/ANX.Framework/Graphics/VertexDeclaration.cs
SND\AstrorEnales_cp be01038e1f Fixed the DisplayMode class which was way too accessible!
Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00

84 lines
2.3 KiB
C#

#region Using Statements
using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class VertexDeclaration : GraphicsResource
{
private readonly VertexElement[] elements;
public int VertexStride { get; private set; }
public VertexDeclaration(params VertexElement[] elements)
{
if (elements == null || elements.Length == 0)
throw new ArgumentNullException("elements");
this.elements = elements;
for (int i = 0; i < this.elements.Length; i++)
VertexStride += GetElementStride(this.elements[i].VertexElementFormat);
}
public VertexDeclaration(int vertexStride, params VertexElement[] elements)
{
if (elements == null || elements.Length == 0)
throw new ArgumentNullException("elements");
this.elements = elements;
VertexStride = vertexStride;
}
public VertexElement[] GetVertexElements()
{
return elements != null ? (elements.Clone() as VertexElement[]) : null;
}
public override void Dispose()
{
Dispose(true);
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
// Nothing to dispose
}
private int GetElementStride(VertexElementFormat format)
{
switch (format)
{
case VertexElementFormat.NormalizedShort2:
case VertexElementFormat.Byte4:
case VertexElementFormat.Color:
case VertexElementFormat.HalfVector2:
case VertexElementFormat.Short2:
case VertexElementFormat.Single:
return 4;
case VertexElementFormat.HalfVector4:
case VertexElementFormat.NormalizedShort4:
case VertexElementFormat.Short4:
case VertexElementFormat.Vector2:
return 8;
case VertexElementFormat.Vector3:
return 12;
case VertexElementFormat.Vector4:
return 16;
default:
throw new ArgumentException("Unknown VertexElementFormat size '" + format + "'.");
}
}
}
}