Added Tests for: - DisplayMode - VertexElement - VertexPositionColor (GetHashCode still fails) - VertexPositionColorTexture (GetHashCode still fails) - VertexPositionTexture - VertexPositionNormalTexture
84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
#region Using Statements
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using System;
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using System.Runtime.InteropServices;
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using ANX.Framework.NonXNA.Development;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[Developer("Glatzemann")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class VertexDeclaration : GraphicsResource
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{
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private readonly VertexElement[] elements;
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public int VertexStride { get; private set; }
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public VertexDeclaration(params VertexElement[] elements)
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{
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if (elements == null || elements.Length == 0)
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throw new ArgumentNullException("elements");
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this.elements = elements;
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for (int i = 0; i < this.elements.Length; i++)
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VertexStride += GetElementStride(this.elements[i].VertexElementFormat);
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}
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public VertexDeclaration(int vertexStride, params VertexElement[] elements)
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{
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if (elements == null || elements.Length == 0)
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throw new ArgumentNullException("elements");
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this.elements = elements;
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VertexStride = vertexStride;
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}
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public VertexElement[] GetVertexElements()
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{
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return elements != null ? (elements.Clone() as VertexElement[]) : null;
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}
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public override void Dispose()
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{
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Dispose(true);
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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// Nothing to dispose
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}
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private int GetElementStride(VertexElementFormat format)
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{
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switch (format)
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{
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case VertexElementFormat.NormalizedShort2:
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case VertexElementFormat.Byte4:
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case VertexElementFormat.Color:
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case VertexElementFormat.HalfVector2:
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case VertexElementFormat.Short2:
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case VertexElementFormat.Single:
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return 4;
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case VertexElementFormat.HalfVector4:
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case VertexElementFormat.NormalizedShort4:
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case VertexElementFormat.Short4:
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case VertexElementFormat.Vector2:
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return 8;
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case VertexElementFormat.Vector3:
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return 12;
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case VertexElementFormat.Vector4:
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return 16;
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default:
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throw new ArgumentException("Unknown VertexElementFormat size '" + format + "'.");
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}
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}
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}
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}
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