anx.framework/ANX.Framework/CurveKeyCollection.cs
2015-03-15 01:11:44 +01:00

196 lines
4.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("floAr, AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public class CurveKeyCollection : ICollection<CurveKey>, IEnumerable<CurveKey>, IEnumerable
{
#region Private
private List<CurveKey> keys;
#endregion
#region Public
public int Count
{
get { return keys.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public CurveKey this[int index]
{
get
{
return keys[index];
}
set
{
if (value == null)
throw new ArgumentNullException();
if (index >= keys.Count)
throw new IndexOutOfRangeException();
//if fitting add here
if (keys[index].Position == value.Position)
keys[index] = value;
else
{
//if not let it be sorted
keys.RemoveAt(index);
Add(value);
}
}
}
#endregion
#region Constructor
public CurveKeyCollection()
{
keys = new List<CurveKey>();
}
#endregion
#region Add
public void Add(CurveKey item)
{
if (item == null)
throw new ArgumentNullException();
// If the list is empty or the item is bigger than the max, just add it
if (keys.Count == 0 || item.CompareTo(keys[Count - 1]) > 0)
{
keys.Add(item);
return;
}
int index = keys.BinarySearch(item);
if(index < 0)
{
index = ~index;
keys.Insert(index, item);
return;
}
while (index < keys.Count)
{
if (item.Position != keys[index].Position)
break;
index++;
}
keys.Insert(index, item);
// Old broken code with own binary search implementation.
// Just in case the binary search isn't available on any system, this can be fixed:
//int min = 0;
//int max = Count - 1;
//while ((max - min) > 1)
//{
// //Find half point
// int half = min + ((max - min) / 2);
// //Compare if it's bigger or smaller than the current item.
// int comp = item.CompareTo(keys[half]);
// if (comp == 0)
// {
// // Item is equal to half point
// keys.Insert(half + 1, item);
// return;
// }
// // If the item is smaller, move the max to half, otherwise move the min to half.
// if (comp == -1)
// max = half;
// else
// min = half;
//}
//if (item.CompareTo(keys[min]) <= 0)
// keys.Insert(min, item);
//else
// keys.Insert(min + 1, item);
}
#endregion
#region Clear
public void Clear()
{
keys.Clear();
}
#endregion
#region Contains
public bool Contains(CurveKey item)
{
return keys.Contains(item);
}
#endregion
#region CopyTo
public void CopyTo(CurveKey[] array, int arrayIndex)
{
keys.CopyTo(array, arrayIndex);
}
#endregion
#region Remove
public bool Remove(CurveKey item)
{
return keys.Remove(item);
}
#endregion
#region RemoveAt
public void RemoveAt(int index)
{
keys.RemoveAt(index);
}
#endregion
#region IndexOf
public int IndexOf(CurveKey item)
{
return keys.IndexOf(item);
}
#endregion
#region Clone
public CurveKeyCollection Clone()
{
return new CurveKeyCollection
{
keys = new List<CurveKey>(keys),
};
}
#endregion
#region GetEnumerator
public IEnumerator<CurveKey> GetEnumerator()
{
return keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)keys).GetEnumerator();
}
#endregion
}
}