2011-12-14 19:54:23 +00:00

405 lines
19 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Input;
using SharpDX.XInput;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.InputDevices.Windows.XInput
{
internal class FormatConverter
{
public static ANX.Framework.Input.Keys Translate(SharpDX.DirectInput.Key key)
{
//TODO: implement all keys
//TODO: test if a array with the mapping which is constructed once is faster
switch (key)
{
case SharpDX.DirectInput.Key.A:
return Keys.A;
case SharpDX.DirectInput.Key.AT:
break;
case SharpDX.DirectInput.Key.AX:
break;
case SharpDX.DirectInput.Key.AbntC1:
break;
case SharpDX.DirectInput.Key.AbntC2:
break;
case SharpDX.DirectInput.Key.Add:
return Keys.Add;
case SharpDX.DirectInput.Key.Apostrophe:
break;
case SharpDX.DirectInput.Key.Applications:
//check
return Keys.Apps;
case SharpDX.DirectInput.Key.B:
return Keys.B;
case SharpDX.DirectInput.Key.Back:
return Keys.Back;
case SharpDX.DirectInput.Key.Backslash:
return Keys.OemBackslash;
case SharpDX.DirectInput.Key.C:
return Keys.C;
case SharpDX.DirectInput.Key.Calculator:
break;
case SharpDX.DirectInput.Key.Capital:
//check
return Keys.CapsLock;
case SharpDX.DirectInput.Key.Colon:
break;
case SharpDX.DirectInput.Key.Comma:
return Keys.OemComma;
case SharpDX.DirectInput.Key.Convert:
return Keys.ImeConvert;
case SharpDX.DirectInput.Key.D:
return Keys.D;
case SharpDX.DirectInput.Key.D0:
return Keys.D0;
case SharpDX.DirectInput.Key.D1:
return Keys.D1;
case SharpDX.DirectInput.Key.D2:
return Keys.D2;
case SharpDX.DirectInput.Key.D3:
return Keys.D3;
case SharpDX.DirectInput.Key.D4:
return Keys.D4;
case SharpDX.DirectInput.Key.D5:
return Keys.D5;
case SharpDX.DirectInput.Key.D6:
return Keys.D6;
case SharpDX.DirectInput.Key.D7:
return Keys.D7;
case SharpDX.DirectInput.Key.D8:
return Keys.D8;
case SharpDX.DirectInput.Key.D9:
return Keys.D9;
case SharpDX.DirectInput.Key.Decimal:
return Keys.Decimal;
case SharpDX.DirectInput.Key.Delete:
return Keys.Delete;
case SharpDX.DirectInput.Key.Divide:
return Keys.Divide;
case SharpDX.DirectInput.Key.Down:
return Keys.Down;
case SharpDX.DirectInput.Key.E:
return Keys.E;
case SharpDX.DirectInput.Key.End:
return Keys.End;
case SharpDX.DirectInput.Key.Equals:
break;
case SharpDX.DirectInput.Key.Escape:
return Keys.Escape;
case SharpDX.DirectInput.Key.F:
return Keys.F;
case SharpDX.DirectInput.Key.F1:
return Keys.F1;
case SharpDX.DirectInput.Key.F10:
return Keys.F10;
case SharpDX.DirectInput.Key.F11:
return Keys.F11;
case SharpDX.DirectInput.Key.F12:
return Keys.F12;
case SharpDX.DirectInput.Key.F13:
return Keys.F13;
case SharpDX.DirectInput.Key.F14:
return Keys.F14;
case SharpDX.DirectInput.Key.F15:
return Keys.F15;
case SharpDX.DirectInput.Key.F2:
return Keys.F2;
case SharpDX.DirectInput.Key.F3:
return Keys.F3;
case SharpDX.DirectInput.Key.F4:
return Keys.F4;
case SharpDX.DirectInput.Key.F5:
return Keys.F5;
case SharpDX.DirectInput.Key.F6:
return Keys.F6;
case SharpDX.DirectInput.Key.F7:
return Keys.F7;
case SharpDX.DirectInput.Key.F8:
return Keys.F8;
case SharpDX.DirectInput.Key.F9:
return Keys.F9;
case SharpDX.DirectInput.Key.G:
return Keys.G;
case SharpDX.DirectInput.Key.Grave:
break;
case SharpDX.DirectInput.Key.H:
return Keys.H;
case SharpDX.DirectInput.Key.Home:
return Keys.Home;
case SharpDX.DirectInput.Key.I:
return Keys.I;
case SharpDX.DirectInput.Key.Insert:
return Keys.Insert;
case SharpDX.DirectInput.Key.J:
return Keys.J;
case SharpDX.DirectInput.Key.K:
return Keys.K;
case SharpDX.DirectInput.Key.Kana:
return Keys.Kana;
case SharpDX.DirectInput.Key.Kanji:
return Keys.Kanji;
case SharpDX.DirectInput.Key.L:
return Keys.L;
case SharpDX.DirectInput.Key.Left:
return Keys.Left;
case SharpDX.DirectInput.Key.LeftAlt:
return Keys.LeftAlt;
case SharpDX.DirectInput.Key.LeftBracket:
return Keys.OemOpenBrackets;
case SharpDX.DirectInput.Key.LeftControl:
return Keys.LeftControl;
case SharpDX.DirectInput.Key.LeftShift:
return Keys.LeftShift;
case SharpDX.DirectInput.Key.LeftWindowsKey:
return Keys.LeftWindows;
case SharpDX.DirectInput.Key.M:
return Keys.M;
case SharpDX.DirectInput.Key.Mail:
return Keys.LaunchMail;
case SharpDX.DirectInput.Key.MediaSelect:
return Keys.SelectMedia;
case SharpDX.DirectInput.Key.MediaStop:
return Keys.MediaStop;
case SharpDX.DirectInput.Key.Minus:
break;
case SharpDX.DirectInput.Key.Multiply:
return Keys.Multiply;
case SharpDX.DirectInput.Key.Mute:
return Keys.VolumeMute;
case SharpDX.DirectInput.Key.MyComputer:
break;
case SharpDX.DirectInput.Key.N:
return Keys.N;
case SharpDX.DirectInput.Key.NextTrack:
return Keys.MediaNextTrack;
case SharpDX.DirectInput.Key.NoConvert:
return Keys.ImeNoConvert;
case SharpDX.DirectInput.Key.NumberLock:
return Keys.NumLock;
case SharpDX.DirectInput.Key.NumberPad0:
return Keys.NumPad0;
case SharpDX.DirectInput.Key.NumberPad1:
return Keys.NumPad1;
case SharpDX.DirectInput.Key.NumberPad2:
return Keys.NumPad2;
case SharpDX.DirectInput.Key.NumberPad3:
return Keys.NumPad3;
case SharpDX.DirectInput.Key.NumberPad4:
return Keys.NumPad4;
case SharpDX.DirectInput.Key.NumberPad5:
return Keys.NumPad5;
case SharpDX.DirectInput.Key.NumberPad6:
return Keys.NumPad6;;
case SharpDX.DirectInput.Key.NumberPad7:
return Keys.NumPad7;
case SharpDX.DirectInput.Key.NumberPad8:
return Keys.NumPad8;
case SharpDX.DirectInput.Key.NumberPad9:
return Keys.NumPad9;
case SharpDX.DirectInput.Key.NumberPadComma:
return Keys.OemComma;
case SharpDX.DirectInput.Key.NumberPadEnter:
return Keys.Enter;
case SharpDX.DirectInput.Key.NumberPadEquals:
break;
case SharpDX.DirectInput.Key.O:
return Keys.O;
case SharpDX.DirectInput.Key.Oem102:
break;
case SharpDX.DirectInput.Key.P:
return Keys.P;
case SharpDX.DirectInput.Key.PageDown:
return Keys.PageDown;
case SharpDX.DirectInput.Key.PageUp:
return Keys.PageUp;
case SharpDX.DirectInput.Key.Pause:
return Keys.Pause;
case SharpDX.DirectInput.Key.Period:
return Keys.OemPeriod;
case SharpDX.DirectInput.Key.PlayPause:
return Keys.MediaPlayPause;
case SharpDX.DirectInput.Key.Power:
break;
case SharpDX.DirectInput.Key.PreviousTrack:
return Keys.MediaPreviousTrack;
case SharpDX.DirectInput.Key.PrintScreen:
return Keys.PrintScreen;
case SharpDX.DirectInput.Key.Q:
return Keys.Q;
case SharpDX.DirectInput.Key.R:
return Keys.R;
case SharpDX.DirectInput.Key.Return:
//check
return Keys.Enter;
case SharpDX.DirectInput.Key.Right:
return Keys.Right;
case SharpDX.DirectInput.Key.RightAlt:
return Keys.RightAlt;
case SharpDX.DirectInput.Key.RightBracket:
return Keys.OemCloseBrackets;
case SharpDX.DirectInput.Key.RightControl:
return Keys.RightControl;
case SharpDX.DirectInput.Key.RightShift:
return Keys.RightShift;
case SharpDX.DirectInput.Key.RightWindowsKey:
return Keys.RightWindows;
case SharpDX.DirectInput.Key.S:
return Keys.S;
case SharpDX.DirectInput.Key.ScrollLock:
//check
return Keys.Scroll;
case SharpDX.DirectInput.Key.Semicolon:
return Keys.OemSemicolon;
case SharpDX.DirectInput.Key.Slash:
break;
case SharpDX.DirectInput.Key.Sleep:
return Keys.Sleep;
case SharpDX.DirectInput.Key.Space:
return Keys.Space;
case SharpDX.DirectInput.Key.Stop:
break;
case SharpDX.DirectInput.Key.Subtract:
return Keys.Subtract;
case SharpDX.DirectInput.Key.T:
return Keys.T;
case SharpDX.DirectInput.Key.Tab:
return Keys.Tab;
case SharpDX.DirectInput.Key.U:
return Keys.U;
case SharpDX.DirectInput.Key.Underline:
break;
case SharpDX.DirectInput.Key.Unknown:
break;
case SharpDX.DirectInput.Key.Unlabeled:
break;
case SharpDX.DirectInput.Key.UpArrow:
return Keys.Up;
case SharpDX.DirectInput.Key.V:
return Keys.V;
case SharpDX.DirectInput.Key.VolumeDown:
return Keys.VolumeDown;
case SharpDX.DirectInput.Key.VolumeUp:
return Keys.VolumeUp;
case SharpDX.DirectInput.Key.W:
return Keys.W;
case SharpDX.DirectInput.Key.Wake:
break;
case SharpDX.DirectInput.Key.WebBack:
return Keys.BrowserBack;
case SharpDX.DirectInput.Key.WebFavorites:
return Keys.BrowserFavorites;
case SharpDX.DirectInput.Key.WebForward:
return Keys.BrowserForward;
case SharpDX.DirectInput.Key.WebHome:
return Keys.BrowserHome;
case SharpDX.DirectInput.Key.WebRefresh:
return Keys.BrowserRefresh;
case SharpDX.DirectInput.Key.WebSearch:
return Keys.BrowserSearch;
case SharpDX.DirectInput.Key.WebStop:
return Keys.BrowserStop;
case SharpDX.DirectInput.Key.X:
return Keys.X;
case SharpDX.DirectInput.Key.Y:
return Keys.Y;
case SharpDX.DirectInput.Key.Yen:
break;
case SharpDX.DirectInput.Key.Z:
return Keys.Z;
default:
break;
}
throw new NotImplementedException();
}
public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState)
{
int keyCount = keyboardState.PressedKeys.Count;
Keys[] keys = new Keys[keyCount];
for (int i = 0; i < keyCount; i++)
{
keys[i] = Translate(keyboardState.PressedKeys[i]);
}
KeyboardState ks = new KeyboardState(keys);
return ks;
}
public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons)
{
Buttons tb = 0;
tb |= (buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A ? Buttons.A : 0;
tb |= (buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B ? Buttons.B : 0;
tb |= (buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back ? Buttons.Back : 0;
tb |= (buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown ? Buttons.DPadDown : 0;
tb |= (buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft ? Buttons.DPadLeft : 0;
tb |= (buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight ? Buttons.DPadRight : 0;
tb |= (buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp ? Buttons.DPadUp : 0;
tb |= (buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder ? Buttons.LeftShoulder : 0;
tb |= (buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb ? Buttons.LeftTrigger : 0;
tb |= (buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder ? Buttons.RightShoulder : 0;
tb |= (buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb ? Buttons.RightTrigger : 0;
tb |= (buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start ? Buttons.Start : 0;
tb |= (buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X ? Buttons.X : 0;
tb |= (buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y ? Buttons.Y : 0;
return tb;
}
}
}