added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
26 lines
982 B
XML
26 lines
982 B
XML
<?xml version="1.0"?>
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<project name="Script Test" default="run">
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<target name="run">
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<property name="test.property" value="initial"/>
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<script language="C#" mainclass="Test">
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<code>
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<![CDATA[
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class Test {
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public static void ScriptMain(Project project) {
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PropertyDictionary pd = project.Properties;
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foreach (DictionaryEntry property in pd) {
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Console.WriteLine("{0} = {1}", property.Key, property.Value);
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}
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Console.WriteLine("Setting test.property to 'new value'");
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pd["test.property"] = "new value";
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}
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}
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]]>
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</code>
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</script>
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<echo message="test.property = ${test.property}"/>
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</target>
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</project>
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