126 lines
3.3 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public struct GamePadState
{
#region Private
private GamePadThumbSticks thumbSticks;
private GamePadTriggers triggers;
private GamePadButtons buttons;
private GamePadDPad dPad;
private Buttons buttonsValue;
#endregion
#region Public
public GamePadButtons Buttons
{
get { return this.buttons; }
}
public GamePadDPad DPad
{
get { return this.dPad; }
}
public bool IsConnected
{
get;
internal set;
}
public int PacketNumber
{
get;
internal set;
}
public GamePadThumbSticks ThumbSticks
{
get { return this.thumbSticks; }
}
public GamePadTriggers Triggers
{
get { return this.triggers; }
}
#endregion
public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad)
: this()
{
this.thumbSticks = thumbSticks;
this.triggers = triggers;
this.buttons = buttons;
this.dPad = dPad;
this.buttonsValue = this.buttons.Buttons | this.dPad.Buttons;
this.IsConnected = true;
this.PacketNumber = 0;
}
public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger,
params Buttons[] buttons)
: this()
{
this.thumbSticks = new GamePadThumbSticks(leftThumbStick, rightThumbStick);
this.triggers = new GamePadTriggers(leftTrigger, rightTrigger);
Buttons buttonField = 0;
for (int i = 0; i < buttons.Length; i++)
buttonField |= buttons[i];
this.buttonsValue = buttonField;
this.IsConnected = true;
this.PacketNumber = 0;
this.buttons = new GamePadButtons(this.buttonsValue);
this.dPad = new GamePadDPad(this.buttonsValue);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadState))
return this == (GamePadState)obj;
return false;
}
public static bool operator ==(GamePadState lhs, GamePadState rhs)
{
return lhs.buttonsValue == rhs.buttonsValue;
}
public static bool operator !=(GamePadState lhs, GamePadState rhs)
{
return lhs.buttonsValue != rhs.buttonsValue;
}
public override int GetHashCode()
{
return (int)buttonsValue;
}
public override string ToString()
{
return String.Format("{{IsConnected:{0}}}", IsConnected);
}
public bool IsButtonDown(Buttons button)
{
return (this.buttonsValue & button) == button;
}
public bool IsButtonUp(Buttons button)
{
return (this.buttonsValue & button) != button;
}
}
}