- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using SharpDX.Direct3D11;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.DX11
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{
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public class EffectTechnique_DX11 : INativeEffectTechnique
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{
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private EffectTechnique nativeTechnique;
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private ANX.Framework.Graphics.Effect parentEffect;
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internal EffectTechnique_DX11(ANX.Framework.Graphics.Effect parentEffect)
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{
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if (parentEffect == null)
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{
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throw new ArgumentNullException("parentEffect");
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}
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this.parentEffect = parentEffect;
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}
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public EffectTechnique NativeTechnique
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{
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get
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{
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return this.nativeTechnique;
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}
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internal set
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{
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this.nativeTechnique = value;
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}
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}
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public string Name
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{
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get
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{
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return nativeTechnique.Description.Name;
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}
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}
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public IEnumerable<ANX.Framework.Graphics.EffectPass> Passes
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{
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get
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{
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for (int i = 0; i < nativeTechnique.Description.PassCount; i++)
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{
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EffectPass_DX11 passDx11 = new EffectPass_DX11();
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passDx11.NativePass = nativeTechnique.GetPassByIndex(i);
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ANX.Framework.Graphics.EffectPass pass = new ANX.Framework.Graphics.EffectPass(this.parentEffect);
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yield return pass;
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}
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}
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}
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}
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}
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