- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public abstract class GameHost
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{
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//private EventHandler<EventArgs> Activated;
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//private EventHandler<EventArgs> Deactivated;
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//private EventHandler<EventArgs> Exiting;
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//private EventHandler<EventArgs> Idle;
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//private EventHandler<EventArgs> Resume;
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//private EventHandler<EventArgs> Suspend;
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// Events
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internal event EventHandler<EventArgs> Activated;
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internal event EventHandler<EventArgs> Deactivated;
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internal event EventHandler<EventArgs> Exiting;
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internal event EventHandler<EventArgs> Idle;
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internal event EventHandler<EventArgs> Resume;
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internal event EventHandler<EventArgs> Suspend;
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public GameHost(Game game)
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{
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}
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public abstract void Run();
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public abstract GameWindow Window { get; }
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public abstract void Exit();
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protected void OnActivated()
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{
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if (this.Activated != null)
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{
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this.Activated(this, EventArgs.Empty);
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}
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}
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protected void OnDeactivated()
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{
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if (this.Deactivated != null)
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{
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this.Deactivated(this, EventArgs.Empty);
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}
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}
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protected void OnIdle()
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{
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if (this.Idle != null)
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{
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this.Idle(this, EventArgs.Empty);
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}
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}
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}
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}
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