- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
85 lines
3.7 KiB
XML
85 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{FFA7FF96-572C-4284-AB4D-E8B5539565F3}</ProjectGuid>
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<OutputType>appcontainerexe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;METRO</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;METRO</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendState_Metro.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_Metro.cs" />
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<Compile Include="EffectParameter_Metro.cs" />
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<Compile Include="EffectPass_Metro.cs" />
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<Compile Include="EffectTechnique_Metro.cs" />
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<Compile Include="Effect_Metro.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="GraphicsDeviceWindowsMetro.cs" />
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<Compile Include="IndexBuffer_Metro.cs" />
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<Compile Include="NativeMethods.cs" />
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<Compile Include="RasterizerState_Metro.cs" />
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<Compile Include="RenderTarget2D_Metro.cs" />
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<Compile Include="SamplerState_Metro.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="Texture2D_Metro.cs" />
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<Compile Include="VertexBuffer_Metro.cs" />
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<Compile Include="WindowsGameHost.cs" />
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<Compile Include="WindowsGameWindow.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\..\lib\SharpDX-Win8\Bin\SharpDX.DXGI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v1.0\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |