SND\GinieDp_cp 352903c836 - Fixed the model reader.
- Implemented missing model draw methods
- removed NotImplementedExceptions in BasicEffect.cs, to enable the model reading for testing
2012-03-09 23:23:51 +00:00

187 lines
7.1 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
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// notices that are present in the software.
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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#endregion // License
namespace ANX.Framework.Graphics
{
public sealed class Model
{
private ModelBoneCollection bones;
public ModelBoneCollection Bones
{
get { return bones; }
}
private ModelMeshCollection meshes;
public ModelMeshCollection Meshes
{
get { return meshes; }
}
private ModelBone root;
public ModelBone Root
{
get { return root; }
}
private Object tag;
public Object Tag
{
get { return tag; }
set { tag = value; }
}
private static Matrix[] cachedBonesArray;
public Model(ModelBoneCollection bones, ModelMeshCollection meshes, ModelBone rootBone, Object tag)
{
this.bones = bones;
this.meshes = meshes;
this.root = rootBone;
this.tag = tag;
}
public void CopyAbsoluteBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
if (destinationBoneTransforms == null)
{
throw new ArgumentNullException("destinationBoneTransforms");
}
if (destinationBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("destinationBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
var bone = bones[i];
if (bone.Parent == null)
{
destinationBoneTransforms[i] = bone.Transform;
}
else
{
int parentIndex = bone.Parent.Index;
destinationBoneTransforms[i] = bone.Transform * destinationBoneTransforms[parentIndex];
}
}
}
public void CopyBoneTransformsFrom(Matrix[] sourceBoneTransforms)
{
if (sourceBoneTransforms == null)
{
throw new ArgumentNullException("sourceBoneTransforms");
}
if (sourceBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("sourceBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
bones[i].Transform = sourceBoneTransforms[i];
}
}
public void CopyBoneTransformsTo(Matrix[] destinationBoneTransforms)
{
if (destinationBoneTransforms == null)
{
throw new ArgumentNullException("destinationBoneTransforms");
}
if (destinationBoneTransforms.Length < bones.Count)
{
throw new ArgumentOutOfRangeException("destinationBoneTransforms");
}
for (int i = 0; i < bones.Count; i++)
{
destinationBoneTransforms[i] = bones[i].Transform;
}
}
public void Draw (Matrix world, Matrix view, Matrix projection)
{
Matrix[] absTransforms = Model.cachedBonesArray;
if (absTransforms == null || absTransforms.Length < this.bones.Count)
{
Array.Resize<Matrix>(ref absTransforms, this.bones.Count);
Model.cachedBonesArray = absTransforms;
}
this.CopyAbsoluteBoneTransformsTo(absTransforms);
foreach (var mesh in meshes)
{
foreach (var effect in mesh.Effects)
{
IEffectMatrices matEffect = effect as IEffectMatrices;
if (matEffect != null)
{
matEffect.World = absTransforms[mesh.ParentBone.Index] * world;
matEffect.View = view;
matEffect.Projection = projection;
}
}
mesh.Draw();
}
}
}
}