35 lines
1005 B
C#
35 lines
1005 B
C#
using System;
|
|
using ANX.Framework;
|
|
using ANX.Framework.Input;
|
|
using ANX.Framework.NonXNA;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.InputDevices.OpenTK
|
|
{
|
|
public class GamePad : IGamePad
|
|
{
|
|
public GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public GamePadState GetState(PlayerIndex playerIndex)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|