- Added developer, PercentageComplete and TestState attributes - Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.) - Some more refactorings, regions, etc.
141 lines
4.0 KiB
C#
141 lines
4.0 KiB
C#
using System;
|
|
using System.IO;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA.RenderSystem;
|
|
using SharpDX.Direct3D10;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.RenderSystem.Windows.DX10
|
|
{
|
|
public class VertexBuffer_DX10 : INativeVertexBuffer, IDisposable
|
|
{
|
|
int vertexStride;
|
|
|
|
public SharpDX.Direct3D10.Buffer NativeBuffer { get; private set; }
|
|
|
|
#region Constructor
|
|
public VertexBuffer_DX10(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
|
{
|
|
GraphicsDeviceWindowsDX10 gd10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
|
|
Device device = gd10 != null ? gd10.NativeDevice as Device : null;
|
|
|
|
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
|
}
|
|
|
|
internal VertexBuffer_DX10(Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
|
{
|
|
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
|
}
|
|
#endregion
|
|
|
|
#region InitializeBuffer
|
|
private void InitializeBuffer(Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
|
{
|
|
this.vertexStride = vertexDeclaration.VertexStride;
|
|
|
|
//TODO: translate and use usage
|
|
|
|
if (device != null)
|
|
{
|
|
BufferDescription description = new BufferDescription()
|
|
{
|
|
Usage = ResourceUsage.Dynamic,
|
|
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
|
BindFlags = BindFlags.VertexBuffer,
|
|
CpuAccessFlags = CpuAccessFlags.Write,
|
|
OptionFlags = ResourceOptionFlags.None
|
|
};
|
|
|
|
NativeBuffer = new SharpDX.Direct3D10.Buffer(device, description);
|
|
NativeBuffer.Unmap();
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region SetData
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount)
|
|
where T : struct
|
|
{
|
|
//TODO: check offsetInBytes parameter for bounds etc.
|
|
|
|
using (var stream = NativeBuffer.Map(MapMode.WriteDiscard))
|
|
{
|
|
if (offsetInBytes > 0)
|
|
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
|
|
|
if (startIndex > 0 || elementCount < data.Length)
|
|
for (int i = startIndex; i < startIndex + elementCount; i++)
|
|
stream.Write<T>(data[i]);
|
|
else
|
|
for (int i = 0; i < data.Length; i++)
|
|
stream.Write<T>(data[i]);
|
|
|
|
NativeBuffer.Unmap();
|
|
}
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
|
|
{
|
|
SetData<T>(graphicsDevice, data, 0, data.Length);
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
|
|
{
|
|
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
|
|
}
|
|
|
|
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount,
|
|
int vertexStride) where T : struct
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
#endregion
|
|
|
|
#region GetData
|
|
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
|
{
|
|
using (var stream = NativeBuffer.Map(MapMode.Read))
|
|
{
|
|
if (offsetInBytes > 0)
|
|
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
|
|
|
stream.ReadRange(data, startIndex, elementCount);
|
|
NativeBuffer.Unmap();
|
|
}
|
|
}
|
|
|
|
public void GetData<T>(T[] data) where T : struct
|
|
{
|
|
using (var stream = NativeBuffer.Map(MapMode.Read))
|
|
{
|
|
stream.ReadRange(data, 0, data.Length);
|
|
NativeBuffer.Unmap();
|
|
}
|
|
}
|
|
|
|
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
|
{
|
|
using (var stream = NativeBuffer.Map(MapMode.Read))
|
|
{
|
|
stream.ReadRange(data, startIndex, elementCount);
|
|
NativeBuffer.Unmap();
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Dispose
|
|
public void Dispose()
|
|
{
|
|
if (this.NativeBuffer != null)
|
|
{
|
|
NativeBuffer.Dispose();
|
|
NativeBuffer = null;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|