- Added developer, PercentageComplete and TestState attributes - Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.) - Some more refactorings, regions, etc.
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using Dx10 = SharpDX.Direct3D10;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class EffectTechnique_DX10 : INativeEffectTechnique
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{
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private Effect parentEffect;
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public Dx10.EffectTechnique NativeTechnique { get; internal set; }
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public string Name
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{
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get
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{
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return NativeTechnique.Description.Name;
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}
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}
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public IEnumerable<EffectPass> Passes
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{
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get
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{
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for (int i = 0; i < NativeTechnique.Description.PassCount; i++)
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{
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EffectPass_DX10 passDx10 = new EffectPass_DX10(NativeTechnique.GetPassByIndex(i));
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EffectPass pass = new EffectPass(this.parentEffect);
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// TODO: wire up native pass and managed pass?
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yield return pass;
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}
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}
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}
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internal EffectTechnique_DX10(Effect parentEffect)
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{
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if (parentEffect == null)
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throw new ArgumentNullException("parentEffect");
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this.parentEffect = parentEffect;
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}
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}
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}
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