SND\AstrorEnales_cp 3316d46dba - Implemented some GetData methods in the Vertex and Index Buffer implementations
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00

50 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx10 = SharpDX.Direct3D10;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX10
{
public class EffectTechnique_DX10 : INativeEffectTechnique
{
private Effect parentEffect;
public Dx10.EffectTechnique NativeTechnique { get; internal set; }
public string Name
{
get
{
return NativeTechnique.Description.Name;
}
}
public IEnumerable<EffectPass> Passes
{
get
{
for (int i = 0; i < NativeTechnique.Description.PassCount; i++)
{
EffectPass_DX10 passDx10 = new EffectPass_DX10(NativeTechnique.GetPassByIndex(i));
EffectPass pass = new EffectPass(this.parentEffect);
// TODO: wire up native pass and managed pass?
yield return pass;
}
}
}
internal EffectTechnique_DX10(Effect parentEffect)
{
if (parentEffect == null)
throw new ArgumentNullException("parentEffect");
this.parentEffect = parentEffect;
}
}
}