Also did some Refactoring for Classes that implement and use INativeBuffer. The memory usage reduction for rendertargets resulted in some refactoring of the directx texture classes. Also added DebugNames for some DirectX resources in case of a debug build.
19 lines
620 B
C#
19 lines
620 B
C#
using System;
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using ANX.Framework.Graphics;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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public interface INativeBuffer : IDisposable
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{
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void SetData<T>(T[] data) where T : struct;
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void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct;
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void GetData<T>(T[] data) where T : struct;
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void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct;
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}
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}
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