- removed ANX.BaseDirectX and replaced it using shared source files - renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10 - some refactoring in ANX.RenderSystem.Windows.DX10 - some refactoring in ANX.RenderSystem.Windows.DX11 - fixed some minor issues in DX10 stock shader generation - fixed sample projects There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
28 lines
639 B
C#
28 lines
639 B
C#
using ANX.Framework.NonXNA;
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using SharpDX.Direct3D10;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class EffectPass_DX10 : INativeEffectPass
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{
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private EffectPass nativePass;
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public string Name
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{
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get
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{
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return nativePass.Description.Name;
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}
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}
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internal EffectPass_DX10(EffectPass setNativePass)
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{
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nativePass = setNativePass;
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}
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}
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}
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