157 lines
4.5 KiB
C#
157 lines
4.5 KiB
C#
//#define DIRECTX_DEBUG_LAYER
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#region Using Statements
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using System;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using SharpDX.DXGI;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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#if DX10
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namespace ANX.RenderSystem.Windows.DX10
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#endif
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#if DX11
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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{
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public partial class GraphicsDeviceDX
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{
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#region Constants
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protected const float ColorMultiplier = 1f / 255f;
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protected const bool IsDebugMode =
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#if DIRECTX_DEBUG_LAYER
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true;
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#else
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false;
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#endif
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#endregion
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#region Private
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protected uint lastClearColor;
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protected SharpDX.Color4 clearColor;
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protected SharpDX.DXGI.SwapChain swapChain;
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protected VertexBufferBinding[] currentVertexBuffer;
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protected int currentVertexBufferCount;
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protected IndexBuffer currentIndexBuffer;
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#endregion
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#region Public
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public bool VSync { get; set; }
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#endregion
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#region Constructor
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public GraphicsDeviceDX(PresentationParameters presentationParameters)
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{
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VSync = true;
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CreateDevice(presentationParameters);
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MakeWindowAssociationAndResize(presentationParameters);
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CreateRenderView();
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// create the depth stencil buffer
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SharpDX.DXGI.Format depthFormat = DxFormatConverter.Translate(presentationParameters.DepthStencilFormat);
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if (depthFormat != SharpDX.DXGI.Format.Unknown)
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CreateDepthStencilBuffer(depthFormat);
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}
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#endregion
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#region MakeWindowAssociationAndResize
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protected void MakeWindowAssociationAndResize(PresentationParameters presentationParameters)
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{
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// Ignore all windows events
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var factory = swapChain.GetParent<SharpDX.DXGI.Factory>();
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factory.MakeWindowAssociation(presentationParameters.DeviceWindowHandle,
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SharpDX.DXGI.WindowAssociationFlags.IgnoreAll);
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WindowHelper.ResizeRenderWindow(presentationParameters);
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SetViewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight, 0f, 1f);
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}
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#endregion
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#region UpdateClearColorIfNeeded
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protected void UpdateClearColorIfNeeded(ref Color color)
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{
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uint newClearColor = color.PackedValue;
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if (lastClearColor != newClearColor)
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{
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lastClearColor = newClearColor;
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clearColor.Red = color.R * ColorMultiplier;
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clearColor.Green = color.G * ColorMultiplier;
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clearColor.Blue = color.B * ColorMultiplier;
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clearColor.Alpha = color.A * ColorMultiplier;
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}
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}
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#endregion
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#region SetViewport
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public void SetViewport(Viewport viewport)
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{
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SetViewport(viewport.X, viewport.Y, viewport.Width, viewport.Height, viewport.MinDepth, viewport.MaxDepth);
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}
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#endregion
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#region ResizeBuffers
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public void ResizeBuffers(PresentationParameters presentationParameters)
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{
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if (swapChain != null)
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{
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DisposeRenderView();
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Format colorFormat = DxFormatConverter.Translate(presentationParameters.BackBufferFormat);
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swapChain.ResizeBuffers(swapChain.Description.BufferCount, presentationParameters.BackBufferWidth,
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presentationParameters.BackBufferHeight, colorFormat, swapChain.Description.Flags);
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CreateRenderView();
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SetViewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight, 0f, 1f);
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// create the depth stencil buffer
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Format depthFormat = DxFormatConverter.Translate(presentationParameters.DepthStencilFormat);
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if (depthFormat != Format.Unknown)
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CreateDepthStencilBuffer(depthFormat);
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}
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WindowHelper.ResizeRenderWindow(presentationParameters);
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}
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#endregion
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#region GetBackBufferData (TODO)
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public void GetBackBufferData<T>(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#if XNAEXT
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#region SetConstantBuffer (TODO)
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public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer)
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{
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if (constantBuffer == null)
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throw new ArgumentNullException("constantBuffer");
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throw new NotImplementedException();
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}
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#endregion
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#endif
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}
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}
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