221 lines
8.7 KiB
C#
221 lines
8.7 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework
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{
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public struct BoundingBox : IEquatable<BoundingBox>
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{
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#region public fields
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public Vector3 Min;
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public Vector3 Max;
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public const int CornerCount = 8;
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#endregion
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#region constructors
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public BoundingBox(Vector3 min, Vector3 max)
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{
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this.Min = min;
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this.Max = max;
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}
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#endregion
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#region public methods
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public ContainmentType Contains(BoundingBox box)
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{
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ContainmentType result;
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this.Contains(ref box, out result);
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return result;
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}
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public void Contains(ref BoundingBox box, out ContainmentType result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public ContainmentType Contains(BoundingFrustum frustum)
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{
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ContainmentType result;
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this.Contains(ref frustum, out result);
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return result;
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}
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public ContainmentType Contains (ref BoundingFrustum frustum,out ContainmentType result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public ContainmentType Contains(BoundingSphere sphere)
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{
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ContainmentType result;
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this.Contains(ref sphere, out result);
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return result;
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}
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public void Contains(ref BoundingSphere sphere, out ContainmentType result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public ContainmentType Contains(Vector3 point)
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{
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ContainmentType result;
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this.Contains(ref point, out result);
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return result;
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}
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public void Contains(ref Vector3 point, out ContainmentType result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public static BoundingBox CreateFromPoints(IEnumerable<Vector3> points)
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{
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throw new Exception("method has not yet been implemented");
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}
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public static BoundingBox CreateFromSphere(BoundingSphere sphere)
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{
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throw new Exception("method has not yet been implemented");
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}
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public static void CreateFromSphere(ref BoundingSphere sphere, out BoundingBox result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public static BoundingBox CreateMerged(BoundingBox original, BoundingBox additional)
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{
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throw new Exception("method has not yet been implemented");
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}
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public static void CreateMerged(ref BoundingBox original, ref BoundingBox additional, out BoundingBox result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public Vector3[] GetCorners()
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{
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throw new Exception("method has not yet been implemented");
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}
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public void GetCorners(Vector3[] corners)
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{
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throw new Exception("method has not yet been implemented");
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}
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public override int GetHashCode()
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{
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throw new Exception("method has not yet been implemented");
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}
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public bool Intersects(BoundingBox box)
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{
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throw new Exception("method has not yet been implemented");
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}
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public void Intersects(ref BoundingBox box, out bool result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public bool Intersects(BoundingFrustum frustum)
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{
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throw new Exception("method has not yet been implemented");
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}
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public bool Intersects(BoundingSphere sphere)
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{
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throw new Exception("method has not yet been implemented");
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}
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public void Intersects(ref BoundingSphere sphere, out bool result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public PlaneIntersectionType Intersects(Plane plane)
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{
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throw new Exception("method has not yet been implemented");
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}
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public void Intersects(ref Plane plane, out PlaneIntersectionType result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public Nullable<float> Intersects(Ray ray)
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{
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throw new Exception("method has not yet been implemented");
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}
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public void Intersects(ref Ray ray, out Nullable<float> result)
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{
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throw new Exception("method has not yet been implemented");
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}
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public override string ToString()
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{
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throw new Exception("method has not yet been implemented");
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}
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#endregion
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#region IEquatable implementation
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public override bool Equals(Object obj)
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{
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return (obj is BoundingBox) ? this.Equals((BoundingBox)obj) : false;
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}
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public bool Equals(BoundingBox other)
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{
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return this.Max.Equals(other.Max) && this.Min.Equals(other.Min);
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}
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#endregion
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#region operator overloading
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public static bool operator ==(BoundingBox a, BoundingBox b)
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{
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return a.Max == b.Max && a.Min == b.Min;
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}
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public static bool operator !=(BoundingBox a, BoundingBox b)
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{
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throw new Exception("operator overloading has not yet been implemented");
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}
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#endregion
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}
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}
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