58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro.Shader
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{
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public class ExtendedShader
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{
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public Dictionary<string, ExtendedShaderPass[]> Techniques;
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public List<ExtendedShaderParameter> Parameters;
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public ExtendedShader(Stream stream)
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{
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Techniques = new Dictionary<string, ExtendedShaderPass[]>();
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Parameters = new List<ExtendedShaderParameter>();
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BinaryReader reader = new BinaryReader(stream);
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int numberOfVariables = reader.ReadInt32();
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for (int index = 0; index < numberOfVariables; index++)
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{
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Parameters.Add(new ExtendedShaderParameter(reader));
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}
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int numberOfStructures = reader.ReadInt32();
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for (int index = 0; index < numberOfStructures; index++)
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{
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string name = reader.ReadString();
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int numberOfStructVariables = reader.ReadInt32();
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for (int varIndex = 0; varIndex < numberOfStructVariables; varIndex++)
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{
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string varType = reader.ReadString();
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string varName = reader.ReadString();
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string varSemantic = reader.ReadString();
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}
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}
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int numberOfTechniques = reader.ReadInt32();
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for (int index = 0; index < numberOfTechniques; index++)
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{
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string name = reader.ReadString();
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int numberOfPasses = reader.ReadInt32();
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ExtendedShaderPass[] passes = new ExtendedShaderPass[numberOfPasses];
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Techniques.Add(name, passes);
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for (int passIndex = 0; passIndex < numberOfPasses; passIndex++)
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{
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passes[passIndex] = new ExtendedShaderPass(reader);
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}
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}
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}
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}
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}
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