67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System.Collections.Generic;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using Dx11 = SharpDX.Direct3D11;
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using ANX.RenderSystem.Windows.Metro.Shader;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class EffectTechnique_Metro : INativeEffectTechnique
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{
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#region Private
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private Effect parentEffect;
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private List<EffectPass_Metro> passes;
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#endregion
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#region Public
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public string Name
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{
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get;
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private set;
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}
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public IEnumerable<EffectPass> Passes
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{
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get
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{
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foreach (EffectPass_Metro pass in passes)
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{
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yield return pass.Pass;
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}
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}
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}
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#endregion
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#region Constructor
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public EffectTechnique_Metro(string setName, Effect setParentEffect,
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ExtendedShaderPass[] nativePasses)
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{
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Name = setName;
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parentEffect = setParentEffect;
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ParsePasses(nativePasses);
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}
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#endregion
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#region ParsePasses
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private void ParsePasses(ExtendedShaderPass[] nativePasses)
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{
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passes = new List<EffectPass_Metro>();
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foreach (ExtendedShaderPass pass in nativePasses)
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{
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passes.Add(new EffectPass_Metro(parentEffect, pass));
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}
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}
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#endregion
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public EffectPass_Metro GetPass(int index)
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{
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return passes[index];
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}
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}
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}
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