- Further work on the shader generation - Started working on shader loading in the RenderSystem
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
#region Private Members
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using System;
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using System.Reflection;
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#endregion // Private Members
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace StockShaderCodeGenerator
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("ANX.Framework StockShaderCodeGenerator (sscg) Version " + Assembly.GetExecutingAssembly().GetName().Version);
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string buildFile;
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if (args.Length < 1)
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{
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Console.WriteLine("No command line arguments provided. Trying to load build.xml from current directory.");
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buildFile = "build.xml";
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}
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else
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{
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buildFile = args[0];
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}
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Console.WriteLine("Creating configuration using '{0}' configuration file.", buildFile);
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Configuration.LoadConfiguration(buildFile);
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if (Configuration.ConfigurationValid)
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{
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if (Compiler.GenerateShaders())
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{
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CodeGenerator.Generate();
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}
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else
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{
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Console.WriteLine("error while compiling shaders. Code generation skipped...");
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}
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}
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//#if DEBUG
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// Console.WriteLine("Press enter to exit.");
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// Console.ReadLine();
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//#endif
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}
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}
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}
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