SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

82 lines
2.1 KiB
C#

using System;
using System.Globalization;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
[ANX.Framework.NonXNA.Development.PercentageComplete(100)]
public struct Point : IEquatable<Point>
{
#region fields
public int X;
public int Y;
#endregion
#region properties
public static Point Zero
{
get
{
return new Point(0, 0);
}
}
#endregion
#region constructors
public Point(int x, int y)
{
this.X = x;
this.Y = y;
}
#endregion
#region public methods
public override int GetHashCode()
{
return this.X + this.Y;
}
public override string ToString()
{
var culture = CultureInfo.CurrentCulture;
// This may look a bit more ugly, but String.Format should
// be avoided cause of it's bad performance!
return "{X:" + X.ToString(culture) +
" Y:" + Y.ToString(culture) + "}";
//return string.Format(culture, "{{X:{0} Y:{1}}}", new object[]
//{
// this.X.ToString(culture),
// this.Y.ToString(culture)
//});
}
#endregion
#region IEquatable implementation
public override bool Equals(Object obj)
{
return (obj is Point) ? this.Equals((Point)obj) : false;
}
public bool Equals(Point other)
{
return this.X == other.X && this.Y == other.Y;
}
#endregion
#region operator overloading
public static bool operator ==(Point first, Point second)
{
return first.X == second.X && first.Y == second.Y;
}
public static bool operator !=(Point first, Point second)
{
return first.X != second.X || first.Y != second.Y;
}
#endregion
}
}