112 lines
3.0 KiB
C#
112 lines
3.0 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using ANX.Framework;
|
|
using ANX.Framework.NonXNA.PlatformSystem;
|
|
using ANX.Framework.Storage;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.PlatformSystem.Linux
|
|
{
|
|
/// <summary>
|
|
/// http://blog.wolfire.com/2012/05/Game-File-Systems-File-Paths
|
|
/// </summary>
|
|
public class LinuxStorageDevice : INativeStorageDevice
|
|
{
|
|
private readonly StorageDevice parent;
|
|
private readonly DriveInfo storageDrive;
|
|
|
|
#region Public
|
|
public long FreeSpace
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
return storageDrive.AvailableFreeSpace;
|
|
}
|
|
catch (IOException)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public long TotalSpace
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
return storageDrive.TotalSize;
|
|
}
|
|
catch (IOException)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsConnected
|
|
{
|
|
get { return storageDrive.IsReady; }
|
|
}
|
|
|
|
public string StoragePath { get; private set; }
|
|
#endregion
|
|
|
|
public LinuxStorageDevice(StorageDevice setParent, PlayerIndex player, int sizeInBytes, int directoryCount)
|
|
{
|
|
parent = setParent;
|
|
StoragePath = GetDirectoryForContainer(player);
|
|
storageDrive = new DriveInfo(Path.GetPathRoot(StoragePath).Substring(0, 1));
|
|
}
|
|
|
|
private string GetDirectoryForContainer(PlayerIndex player)
|
|
{
|
|
// TODO: check if Environment.GetFolderPath returns something useful under linux!
|
|
string result = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "SavedGames");
|
|
result = Path.Combine(result, GetGameTitle());
|
|
//result = Path.Combine(result, StorageContainer.DisplayName);
|
|
string playerSubDir;
|
|
switch (player)
|
|
{
|
|
case PlayerIndex.One:
|
|
playerSubDir = "Player1";
|
|
break;
|
|
case PlayerIndex.Two:
|
|
playerSubDir = "Player2";
|
|
break;
|
|
case PlayerIndex.Three:
|
|
playerSubDir = "Player3";
|
|
break;
|
|
case PlayerIndex.Four:
|
|
playerSubDir = "Player4";
|
|
break;
|
|
default:
|
|
playerSubDir = "AllPlayers";
|
|
break;
|
|
}
|
|
|
|
return Path.Combine(result, playerSubDir);
|
|
}
|
|
|
|
private static string GetGameTitle()
|
|
{
|
|
var entryAssembly = Assembly.GetEntryAssembly();
|
|
if (entryAssembly != null)
|
|
return Path.GetFileNameWithoutExtension(entryAssembly.Location);
|
|
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
public void DeleteContainer(string titleName)
|
|
{
|
|
Directory.Delete(Path.Combine(parent.StoragePath, titleName), true);
|
|
}
|
|
}
|
|
}
|