2012-08-26 10:31:54 +00:00

111 lines
1.6 KiB
C#

using System;
using ANX.Framework.Graphics;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Media
{
public sealed class VideoPlayer : IDisposable
{
public bool IsDisposed
{
get;
private set;
}
public TimeSpan PlayPosition
{
get
{
throw new NotImplementedException();
}
}
public float Volume
{
get
{
throw new NotImplementedException();
}
}
public bool IsMuted
{
get
{
throw new NotImplementedException();
}
}
public bool IsLooped
{
get
{
throw new NotImplementedException();
}
}
public Video Video
{
get
{
throw new NotImplementedException();
}
}
public MediaState State
{
get
{
throw new NotImplementedException();
}
}
public VideoPlayer()
{
IsDisposed = false;
}
~VideoPlayer()
{
Dispose();
}
public void Dispose()
{
if (IsDisposed == false)
{
IsDisposed = true;
throw new NotImplementedException();
}
}
public void Play(Video video)
{
throw new NotImplementedException();
}
public void Pause()
{
throw new NotImplementedException();
}
public void Resume()
{
throw new NotImplementedException();
}
public void Stop()
{
throw new NotImplementedException();
}
public Texture2D GetTexture()
{
throw new NotImplementedException();
}
}
}