57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.Content.Pipeline.Graphics;
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using System.ComponentModel;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Processors
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{
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public class ModelProcessor : ContentProcessor<NodeContent, ModelContent>
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{
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public virtual Color ColorKeyColor { get; set; }
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public virtual bool ColorKeyEnabled { get; set; }
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public virtual MaterialProcessorDefaultEffect DefaultEffect { get; set; }
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public virtual bool GenerateMipmaps { get; set; }
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public virtual bool GenerateTangentFrames { get; set; }
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[DefaultValue(true)]
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public virtual bool PremultiplyTextureAlpha { get; set; }
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[DefaultValue(true)]
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public virtual bool PremultiplyVertexColors { get; set; }
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public virtual bool ResizeTexturesToPowerOfTwo { get; set; }
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public virtual float RotationX { get; set; }
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public virtual float RotationY { get; set; }
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public virtual float RotationZ { get; set; }
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public virtual float Scale { get; set; }
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public virtual bool SwapWindingOrder { get; set; }
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public virtual TextureProcessorOutputFormat TextureFormat { get; set; }
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public override ModelContent Process(NodeContent input, ContentProcessorContext context)
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{
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throw new NotImplementedException();
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}
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protected virtual MaterialContent ConvertMaterial(MaterialContent material, ContentProcessorContext context)
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{
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throw new NotImplementedException();
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}
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protected virtual void ProcessGeometryUsingMaterial(MaterialContent material, IEnumerable<GeometryContent> geometryContent, ContentProcessorContext context)
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{
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throw new NotImplementedException();
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}
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protected virtual void ProcessVertexChannel(GeometryContent geometry, int vertexChannelIndex, ContentProcessorContext context)
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{
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throw new NotImplementedException();
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}
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}
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}
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