anx.framework/ANX.Framework/NonXNA/RenderSystem/INativeDepthStencilState.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

54 lines
1.3 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Graphics;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
{
public interface INativeDepthStencilState : IDisposable
{
void Apply(GraphicsDevice graphicsDevice);
void Release();
bool IsBound { get; }
StencilOperation CounterClockwiseStencilDepthBufferFail { set; }
StencilOperation CounterClockwiseStencilFail { set; }
CompareFunction CounterClockwiseStencilFunction { set; }
StencilOperation CounterClockwiseStencilPass { set; }
bool DepthBufferEnable { set; }
CompareFunction DepthBufferFunction { set; }
bool DepthBufferWriteEnable { set; }
int ReferenceStencil { set; }
StencilOperation StencilDepthBufferFail { set; }
bool StencilEnable { set; }
StencilOperation StencilFail { set; }
CompareFunction StencilFunction { set; }
int StencilMask { set; }
StencilOperation StencilPass { set; }
int StencilWriteMask { set; }
bool TwoSidedStencilMode { set; }
}
}