- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public struct VertexBufferBinding
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{
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#region Private Members
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private VertexBuffer vertexBuffer;
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private int instanceFrequency;
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private int vertexOffset;
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#endregion // Private Members
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public VertexBufferBinding(VertexBuffer vertexBuffer)
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{
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this.vertexBuffer = vertexBuffer;
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this.vertexOffset = 0;
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this.instanceFrequency = 0;
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}
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public VertexBufferBinding(VertexBuffer vertexBuffer, int vertexOffset)
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{
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this.vertexBuffer = vertexBuffer;
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this.vertexOffset = vertexOffset;
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this.instanceFrequency = 0;
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}
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public VertexBufferBinding(VertexBuffer vertexBuffer, int vertexOffset, int instanceFrequency)
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{
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this.vertexBuffer = vertexBuffer;
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this.vertexOffset = vertexOffset;
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this.instanceFrequency = instanceFrequency;
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}
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public static implicit operator VertexBufferBinding(VertexBuffer vertexBuffer)
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{
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return new VertexBufferBinding(vertexBuffer);
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}
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public VertexBuffer VertexBuffer
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{
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get
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{
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return this.vertexBuffer;
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}
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}
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public int InstanceFrequency
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{
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get
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{
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return this.instanceFrequency;
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}
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}
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public int VertexOffset
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{
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get
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{
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return this.vertexOffset;
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}
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}
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}
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}
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