anx.framework/ANX.Framework/Graphics/EffectTechnique.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

62 lines
1.6 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class EffectTechnique
{
private Effect parentEffect;
private INativeEffectTechnique nativeTechnique;
private EffectPassCollection effectPassCollection;
internal EffectTechnique(Effect parentEffect, INativeEffectTechnique nativeTechnique)
{
this.parentEffect = parentEffect;
this.nativeTechnique = nativeTechnique;
this.effectPassCollection = new EffectPassCollection(parentEffect, parentEffect.NativeEffect, nativeTechnique);
}
internal INativeEffectTechnique NativeTechnique
{
get
{
return this.nativeTechnique;
}
}
public string Name
{
get
{
return nativeTechnique.Name;
}
}
public EffectAnnotationCollection Annotations
{
get
{
throw new NotImplementedException();
}
}
public EffectPassCollection Passes
{
get
{
return this.effectPassCollection;
}
}
}
}