- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
154 lines
4.0 KiB
C#
154 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.NonXNA.InputSystem;
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using ANX.Framework.NonXNA.Reflection;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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public class InputDeviceFactory
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{
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#region Constants
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internal static readonly Type[] ValidInputDeviceCreators =
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{
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typeof(IGamePadCreator),
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typeof(IKeyboardCreator),
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typeof(IMouseCreator),
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typeof(ITouchPanelCreator),
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#if XNAEXT
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typeof(IMotionSensingDeviceCreator),
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#endif
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};
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#endregion
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#region Private
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private static InputDeviceFactory instance;
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private Dictionary<Type, Dictionary<string, IInputDeviceCreator>> deviceCreators;
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#endregion
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#region Public
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public static InputDeviceFactory Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new InputDeviceFactory();
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Logger.Info("Created InputDeviceFactory instance");
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}
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return instance;
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}
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}
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public IntPtr WindowHandle
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{
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get;
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internal set;
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}
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#endregion
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#region Constructor
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private InputDeviceFactory()
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{
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deviceCreators = new Dictionary<Type, Dictionary<string, IInputDeviceCreator>>();
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foreach (Type creatorType in ValidInputDeviceCreators)
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deviceCreators.Add(creatorType, new Dictionary<string, IInputDeviceCreator>());
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}
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#endregion
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#region AddCreator
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internal void AddCreator(Type deviceType, IInputDeviceCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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Type deviceInterface = TypeHelper.GetInterfacesFrom(deviceType)[0];
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if (deviceCreators[deviceInterface].ContainsKey(creatorName))
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throw new Exception("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
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" with the name '" + creator.Name + "' was already registered.");
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deviceCreators[deviceInterface].Add(creatorName, creator);
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Logger.Info("Added InputDeviceCreator '{0}'. Registered creators: {1}.", creatorName,
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deviceCreators[deviceInterface].Count);
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}
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#endregion
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#region GetDefaultTouchPanel
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public ITouchPanel GetDefaultTouchPanel()
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{
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ValidateWindowHandle();
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var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateDevice();
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touchPanel.WindowHandle = WindowHandle;
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return touchPanel;
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}
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#endregion
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#region CreateDefaultGamePad
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public IGamePad CreateDefaultGamePad()
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{
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return GetDefaultCreator<IGamePadCreator>().CreateDevice();
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}
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#endregion
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#region CreateDefaultMouse
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public IMouse CreateDefaultMouse()
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{
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ValidateWindowHandle();
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var mouse = GetDefaultCreator<IMouseCreator>().CreateDevice();
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mouse.WindowHandle = WindowHandle;
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return mouse;
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}
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#endregion
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#region CreateDefaultKeyboard
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public IKeyboard CreateDefaultKeyboard()
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{
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ValidateWindowHandle();
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var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateDevice();
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keyboard.WindowHandle = WindowHandle;
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return keyboard;
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}
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#endregion
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#region CreateDefaultMotionSensingDevice
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#if XNAEXT
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public IMotionSensingDevice CreateDefaultMotionSensingDevice()
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{
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return GetDefaultCreator<IMotionSensingDeviceCreator>().CreateDevice();
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}
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#endif
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#endregion
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#region GetDefaultCreator
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private T GetDefaultCreator<T>()
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{
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Type creatorType = typeof(T);
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if (deviceCreators.ContainsKey(creatorType))
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{
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var creators = deviceCreators[creatorType];
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if (creators.Count > 0)
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return (T)creators.Values.First<IInputDeviceCreator>();
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}
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throw new Exception("Unable to find a default creator for type " + creatorType);
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}
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#endregion
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#region ValidateWindowHandle
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private void ValidateWindowHandle()
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{
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if (WindowHandle == IntPtr.Zero)
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throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
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}
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#endregion
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}
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}
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