Glatzemann 1f1055e66f updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00

239 lines
6.1 KiB
C#

#region Using Statements
using System;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using Dx11 = SharpDX.Direct3D11;
namespace ANX.RenderSystem.Windows.DX11
{
public class BlendState_DX11 : BaseStateObject<Dx11.BlendState>, INativeBlendState
{
private Dx11.BlendStateDescription blendStateDescription;
private SharpDX.Color4 blendFactor;
private int multiSampleMask;
#region Public
public Color BlendFactor
{
set
{
const float colorConvert = 1f / 255f;
blendFactor.Red = value.R * colorConvert;
blendFactor.Green = value.G * colorConvert;
blendFactor.Blue = value.B * colorConvert;
blendFactor.Alpha = value.A * colorConvert;
}
}
public int MultiSampleMask
{
set
{
this.multiSampleMask = value;
}
}
public BlendFunction AlphaBlendFunction
{
set
{
Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].AlphaBlendOperation != alphaBlendOperation)
{
isDirty = true;
blendStateDescription.RenderTarget[i].AlphaBlendOperation = alphaBlendOperation;
}
}
}
}
public BlendFunction ColorBlendFunction
{
set
{
Dx11.BlendOperation blendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].BlendOperation != blendOperation)
{
isDirty = true;
blendStateDescription.RenderTarget[i].BlendOperation = blendOperation;
}
}
}
}
public Blend AlphaDestinationBlend
{
set
{
Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].DestinationAlphaBlend != destinationAlphaBlend)
{
isDirty = true;
blendStateDescription.RenderTarget[i].DestinationAlphaBlend = destinationAlphaBlend;
}
}
}
}
public Blend ColorDestinationBlend
{
set
{
Dx11.BlendOption destinationBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].DestinationBlend != destinationBlend)
{
isDirty = true;
blendStateDescription.RenderTarget[i].DestinationBlend = destinationBlend;
}
}
}
}
public ColorWriteChannels ColorWriteChannels
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[0].RenderTargetWriteMask != renderTargetWriteMask)
{
isDirty = true;
blendStateDescription.RenderTarget[0].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels1
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[1].RenderTargetWriteMask != renderTargetWriteMask)
{
isDirty = true;
blendStateDescription.RenderTarget[1].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels2
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[2].RenderTargetWriteMask != renderTargetWriteMask)
{
isDirty = true;
blendStateDescription.RenderTarget[2].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels3
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[3].RenderTargetWriteMask != renderTargetWriteMask)
{
isDirty = true;
blendStateDescription.RenderTarget[3].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public Blend AlphaSourceBlend
{
set
{
Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].SourceAlphaBlend != sourceAlphaBlend)
{
isDirty = true;
blendStateDescription.RenderTarget[i].SourceAlphaBlend = sourceAlphaBlend;
}
}
}
}
public Blend ColorSourceBlend
{
set
{
Dx11.BlendOption sourceBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].SourceBlend != sourceBlend)
{
isDirty = true;
blendStateDescription.RenderTarget[i].SourceBlend = sourceBlend;
}
}
}
}
#endregion
protected override void Init()
{
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4);
blendStateDescription.IndependentBlendEnable = true;
}
}
protected override Dx11.BlendState CreateNativeState(GraphicsDevice graphics)
{
Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
return new Dx11.BlendState(context.Device, blendStateDescription);
}
protected override void ApplyNativeState(GraphicsDevice graphics)
{
Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
context.OutputMerger.SetBlendState(nativeState, blendFactor, multiSampleMask);
}
}
}