290 lines
8.3 KiB
C#
290 lines
8.3 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using System.IO;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.RenderSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class Creator : IRenderSystemCreator
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{
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#region Public
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public string Name
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{
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get
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{
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return "Metro";
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}
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}
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public int Priority
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{
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get
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{
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return 10;
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}
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}
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public bool IsSupported
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{
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get
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{
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return OSInformation.GetName() == PlatformName.Windows8;
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}
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}
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#endregion
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#region CreateGraphicsDevice
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public INativeGraphicsDevice CreateGraphicsDevice(
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PresentationParameters presentationParameters)
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{
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return new GraphicsDeviceWindowsMetro(presentationParameters);
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}
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#endregion
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#region CreateIndexBuffer
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public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
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IndexBuffer managedBuffer, IndexElementSize size, int indexCount,
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BufferUsage usage)
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{
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return new IndexBuffer_Metro(graphics, size, indexCount, usage);
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}
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#endregion
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#region CreateVertexBuffer
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public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
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VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage)
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{
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return new VertexBuffer_Metro(graphics, vertexDeclaration, vertexCount, usage);
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}
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#endregion
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#if XNAEXT
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#region CreateConstantBuffer
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public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
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{
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throw new NotImplementedException();
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}
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#endregion
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#endif
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#region CreateEffect
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public INativeEffect CreateEffect(GraphicsDevice graphics,
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Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
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{
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return new Effect_Metro(graphics, managedEffect,
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vertexShaderByteCode, pixelShaderByteCode);
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}
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#endregion
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#region CreateEffect
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public INativeEffect CreateEffect(GraphicsDevice graphics,
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Effect managedEffect, System.IO.Stream byteCode)
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{
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return new Effect_Metro(graphics, managedEffect, byteCode);
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}
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#endregion
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#region CreateTexture (TODO)
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public Texture2D CreateTexture(GraphicsDevice graphics, string fileName)
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{
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//TODO: implement
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throw new NotImplementedException();
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//GraphicsDeviceWindowsDX10 graphicsDX10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
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//Dx11.Texture2D nativeTexture = Dx11.Texture2D.FromFile<Dx11.Texture2D>(graphicsDX10.NativeDevice, fileName);
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//Texture2D_DX10 texture = new Texture2D_DX10(graphics, nativeTexture.Description.Width, nativeTexture.Description.Height, FormatConverter.Translate(nativeTexture.Description.Format), nativeTexture.Description.MipLevels);
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//texture.NativeTexture = nativeTexture;
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//return texture;
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}
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#endregion
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#region CreateTexture
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public INativeTexture2D CreateTexture(GraphicsDevice graphics,
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SurfaceFormat surfaceFormat, int width, int height, int mipCount)
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{
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return new Texture2D_Metro(graphics, width, height, surfaceFormat, mipCount);
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}
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#endregion
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#region CreateBlendState
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public INativeBlendState CreateBlendState()
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{
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return new BlendState_Metro();
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}
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#endregion
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#region CreateRasterizerState
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public INativeRasterizerState CreateRasterizerState()
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{
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return new RasterizerState_Metro();
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}
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#endregion
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#region CreateDepthStencilState
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public INativeDepthStencilState CreateDepthStencilState()
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{
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return new DepthStencilState_Metro();
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}
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#endregion
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#region CreateSamplerState
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public INativeSamplerState CreateSamplerState()
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{
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return new SamplerState_Metro();
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}
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#endregion
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#region GetShaderByteCode
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public byte[] GetShaderByteCode(PreDefinedShader type)
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{
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if (type == PreDefinedShader.SpriteBatch)
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{
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return ShaderByteCode.SpriteBatchByteCode;
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}
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else if (type == PreDefinedShader.DualTextureEffect)
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{
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return ShaderByteCode.DualTextureEffectByteCode;
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}
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/* TODO
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else if (type == PreDefinedShader.AlphaTestEffect)
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{
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return ShaderByteCode.AlphaTestEffectByteCode;
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}
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else if (type == PreDefinedShader.BasicEffect)
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{
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return ShaderByteCode.BasicEffectByteCode;
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}
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else if (type == PreDefinedShader.EnvironmentMapEffect)
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{
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return ShaderByteCode.EnvironmentMapEffectByteCode;
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}
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else if (type == PreDefinedShader.SkinnedEffect)
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{
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return ShaderByteCode.SkinnedEffectByteCode;
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}
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*/
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throw new NotImplementedException("ByteCode for '" + type + "' is not yet available");
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}
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#endregion
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public EffectSourceLanguage GetStockShaderSourceLanguage
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{
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get
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{
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return EffectSourceLanguage.HLSL_FX;
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}
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}
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#region RegisterCreator
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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#endregion
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#region GetAdapterList (TODO)
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public ReadOnlyCollection<GraphicsAdapter> GetAdapterList()
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{
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return new ReadOnlyCollection<GraphicsAdapter>(new GraphicsAdapter[]
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{
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new GraphicsAdapter()
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{
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IsDefaultAdapter = true
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}
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});
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/*
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SharpDX.DXGI.Factory factory = new Factory();
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List<GraphicsAdapter> adapterList = new List<GraphicsAdapter>();
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DisplayModeCollection displayModeCollection = new DisplayModeCollection();
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for (int i = 0; i < factory.GetAdapterCount(); i++)
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{
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using (Adapter adapter = factory.GetAdapter(i))
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{
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GraphicsAdapter ga = new GraphicsAdapter();
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//ga.CurrentDisplayMode = ;
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//ga.Description = ;
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ga.DeviceId = adapter.Description.DeviceId;
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ga.DeviceName = adapter.Description.Description;
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ga.IsDefaultAdapter = i == 0; //TODO: how to set default adapter?
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//ga.IsWideScreen = ;
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//ga.MonitorHandle = ;
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ga.Revision = adapter.Description.Revision;
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ga.SubSystemId = adapter.Description.SubsystemId;
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//ga.SupportedDisplayModes = ;
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ga.VendorId = adapter.Description.VendorId;
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using (Output adapterOutput = adapter.GetOutput(0))
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{
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foreach (ModeDescription modeDescription in adapterOutput.GetDisplayModeList(Format.R8G8B8A8_UNorm, DisplayModeEnumerationFlags.Interlaced))
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{
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DisplayMode displayMode = new DisplayMode()
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{
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Format = FormatConverter.Translate(modeDescription.Format),
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Width = modeDescription.Width,
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Height = modeDescription.Height,
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AspectRatio = (float)modeDescription.Width / (float)modeDescription.Height,
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TitleSafeArea = new Rectangle(0, 0, modeDescription.Width, modeDescription.Height), //TODO: calculate this for real
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};
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displayModeCollection[displayMode.Format] = new DisplayMode[] { displayMode };
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}
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}
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ga.SupportedDisplayModes = displayModeCollection;
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adapterList.Add(ga);
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}
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}
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factory.Dispose();
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return new System.Collections.ObjectModel.ReadOnlyCollection<GraphicsAdapter>(adapterList);*/
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}
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#endregion
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#region CreateRenderTarget
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public INativeRenderTarget2D CreateRenderTarget(GraphicsDevice graphics,
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int width, int height, bool mipMap, SurfaceFormat preferredFormat,
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DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
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{
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return new RenderTarget2D_Metro(graphics, width, height, mipMap,
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preferredFormat, preferredDepthFormat, preferredMultiSampleCount, usage);
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}
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#endregion
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#region CreateOcclusionQuery (TODO)
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public IOcclusionQuery CreateOcclusionQuery()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region IRenderSystemCreator Member
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public bool IsLanguageSupported(EffectSourceLanguage sourceLanguage)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SetTextureSampler (TODO)
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public void SetTextureSampler(int index, Texture value)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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