183 lines
4.8 KiB
C#
183 lines
4.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using ANX.Framework.Graphics;
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using SharpDX;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.BaseDirectX
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{
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public abstract class BaseTexture2D<S> : IDisposable where S : class, IDisposable
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{
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#region Private
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protected int tempSubresource;
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protected int pitch;
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protected int formatSize;
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protected SurfaceFormat surfaceFormat;
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protected bool IsDxtTexture
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{
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get
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{
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return surfaceFormat == SurfaceFormat.Dxt5 || surfaceFormat == SurfaceFormat.Dxt3 ||
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surfaceFormat == SurfaceFormat.Dxt1;
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}
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}
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#endregion
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#region Public
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public abstract int Width { get; }
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public abstract int Height { get; }
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public S NativeTexture
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{
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get;
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protected set;
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}
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public GraphicsDevice GraphicsDevice
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{
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get;
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protected set;
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}
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#endregion
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#region Constructor
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protected BaseTexture2D(GraphicsDevice graphicsDevice)
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{
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GraphicsDevice = graphicsDevice;
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}
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protected BaseTexture2D(GraphicsDevice graphicsDevice, SurfaceFormat setSurfaceFormat)
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{
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GraphicsDevice = graphicsDevice;
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surfaceFormat = setSurfaceFormat;
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// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
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// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
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formatSize = BaseFormatConverter.FormatSize(surfaceFormat);
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}
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#endregion
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount)
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where T : struct
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{
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//TODO: handle offsetInBytes parameter
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//TODO: handle startIndex parameter
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//TODO: handle elementCount parameter
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if (surfaceFormat == SurfaceFormat.Color)
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{
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IntPtr dataPtr = MapWrite();
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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byte* pTexels = (byte*)dataPtr;
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int srcIndex = 0;
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for (int row = 0; row < Height; row++)
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{
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int rowStart = row * pitch;
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for (int col = 0; col < Width; col++)
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{
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int colStart = col * formatSize;
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pTexels[rowStart + colStart + 0] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 1] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 2] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 3] = colorData[srcIndex++];
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}
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}
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handle.Free();
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}
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Unmap();
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}
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else if (IsDxtTexture)
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{
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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int w = (Width + 3) >> 2;
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int h = (Height + 3) >> 2;
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formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16;
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IntPtr dataPtr = MapWrite();
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var ds = new DataStream(dataPtr, Width * Height * 4 * 2, true, true);
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int col = 0;
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int index = 0; // startIndex
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int count = data.Length; // elementCount
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int actWidth = w * formatSize;
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for (int i = 0; i < h; i++)
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{
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ds.Position = (i * pitch) + (col * formatSize);
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if (count <= 0)
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break;
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else if (count < actWidth)
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{
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for (int idx = index; idx < index + count; idx++)
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ds.WriteByte(colorData[idx]);
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break;
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}
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for (int idx = index; idx < index + actWidth; idx++)
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ds.WriteByte(colorData[idx]);
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index += actWidth;
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count -= actWidth;
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}
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handle.Free();
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Unmap();
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}
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}
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else
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throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat));
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}
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#endregion
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#region SetData (TODO)
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public void SetData<T>(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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protected abstract IntPtr MapWrite();
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protected abstract IntPtr MapRead();
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protected abstract void Unmap();
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#region Dispose
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public virtual void Dispose()
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{
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if (NativeTexture != null)
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{
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NativeTexture.Dispose();
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NativeTexture = null;
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}
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}
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#endregion
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}
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}
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