extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem enumeration of DisplayModes implemented for DirectX 10 RenderSystem improved GraphicsDeviceManager
296 lines
10 KiB
C#
296 lines
10 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using SharpDX.Direct3D10;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace ANX.Framework.Windows.DX10
|
|
{
|
|
public class BlendState_DX10 : INativeBlendState
|
|
{
|
|
#region Private Members
|
|
private BlendStateDescription description;
|
|
private SharpDX.Direct3D10.BlendState nativeBlendState;
|
|
private bool nativeBlendStateDirty;
|
|
private SharpDX.Color4 blendFactor;
|
|
private int multiSampleMask;
|
|
private bool bound;
|
|
|
|
#endregion // Private Members
|
|
|
|
public BlendState_DX10()
|
|
{
|
|
this.description = new BlendStateDescription();
|
|
|
|
for (int i = 0; i < description.IsBlendEnabled.Length; i++)
|
|
{
|
|
description.IsBlendEnabled[i] = (i < 4);
|
|
}
|
|
|
|
nativeBlendStateDirty = true;
|
|
}
|
|
|
|
public void Apply(GraphicsDevice graphics)
|
|
{
|
|
GraphicsDeviceWindowsDX10 gdx10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
|
|
SharpDX.Direct3D10.Device device = gdx10.NativeDevice;
|
|
|
|
UpdateNativeBlendState(device);
|
|
this.bound = true;
|
|
|
|
device.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask);
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
this.bound = false;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (this.nativeBlendState != null)
|
|
{
|
|
this.nativeBlendState.Dispose();
|
|
this.nativeBlendState = null;
|
|
}
|
|
}
|
|
|
|
public bool IsBound
|
|
{
|
|
get
|
|
{
|
|
return this.bound;
|
|
}
|
|
}
|
|
|
|
public Color BlendFactor
|
|
{
|
|
set
|
|
{
|
|
const float colorConvert = 1f / 255f;
|
|
|
|
blendFactor.Red = value.R * colorConvert;
|
|
blendFactor.Green = value.G * colorConvert;
|
|
blendFactor.Blue = value.B * colorConvert;
|
|
blendFactor.Alpha = value.A * colorConvert;
|
|
}
|
|
}
|
|
|
|
public int MultiSampleMask
|
|
{
|
|
set
|
|
{
|
|
this.multiSampleMask = value;
|
|
}
|
|
}
|
|
|
|
public BlendFunction AlphaBlendFunction
|
|
{
|
|
set
|
|
{
|
|
BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
|
|
|
|
if (description.AlphaBlendOperation != alphaBlendOperation)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.AlphaBlendOperation = alphaBlendOperation;
|
|
}
|
|
}
|
|
}
|
|
|
|
public BlendFunction ColorBlendFunction
|
|
{
|
|
set
|
|
{
|
|
BlendOperation blendOperation = FormatConverter.Translate(value);
|
|
|
|
if (description.BlendOperation != blendOperation)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.BlendOperation = blendOperation;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend AlphaDestinationBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
|
|
|
|
if (description.DestinationAlphaBlend != destinationAlphaBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.DestinationAlphaBlend = destinationAlphaBlend;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend ColorDestinationBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption destinationBlend = FormatConverter.Translate(value);
|
|
|
|
if (description.DestinationBlend != destinationBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.DestinationBlend = destinationBlend;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
if (description.RenderTargetWriteMask[0] != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.RenderTargetWriteMask[0] = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels1
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
if (description.RenderTargetWriteMask[1] != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.RenderTargetWriteMask[1] = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels2
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
if (description.RenderTargetWriteMask[2] != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.RenderTargetWriteMask[2] = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels3
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
if (description.RenderTargetWriteMask[3] != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.RenderTargetWriteMask[3] = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend AlphaSourceBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
|
|
|
|
if (description.SourceAlphaBlend != sourceAlphaBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.SourceAlphaBlend = sourceAlphaBlend;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend ColorSourceBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption sourceBlend = FormatConverter.Translate(value);
|
|
|
|
if (description.SourceBlend != sourceBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
description.SourceBlend = sourceBlend;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateNativeBlendState(SharpDX.Direct3D10.Device device)
|
|
{
|
|
if (this.nativeBlendStateDirty == true || this.nativeBlendState == null)
|
|
{
|
|
if (this.nativeBlendState != null)
|
|
{
|
|
this.nativeBlendState.Dispose();
|
|
this.nativeBlendState = null;
|
|
}
|
|
|
|
this.nativeBlendState = new SharpDX.Direct3D10.BlendState(device, ref this.description);
|
|
|
|
this.nativeBlendStateDirty = false;
|
|
}
|
|
}
|
|
}
|
|
}
|