Glatzemann 7423fd4532 Vector3: fixed a minor issue with divide by factor
Color: fixed some issues and implemented some missing methods
TestCenter: refactoring (moved all ConvertEquals-Methods to the new AssertHelper)
DataFactory: extended by normalized random floats
TestCenter: all Color tests are green now
2011-11-04 06:46:24 +00:00

602 lines
26 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;
using XNAMatrix = Microsoft.Xna.Framework.Matrix;
using ANXMatrix = ANX.Framework.Matrix;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen
{
[TestFixture]
class Vector2Test
{
#region Testdata
static object[] ninefloats =
{
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat ,Vector2Test.RandomFloat},
// new object[] {Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat,Vector2Test.RandomFloat },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue },
new object[] {DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue,DataFactory.RandomValue }
};
#endregion
#region Test
#region Properties
[Test]
public void One()
{
AssertHelper.ConvertEquals(XNAVector2.One, ANXVector2.One, "One");
}
[Test]
public void UnitX()
{
AssertHelper.ConvertEquals(XNAVector2.UnitX, ANXVector2.UnitX, "UnitX");
}
[Test]
public void UnitY()
{
AssertHelper.ConvertEquals(XNAVector2.UnitY, ANXVector2.UnitY, "UnitY");
}
[Test]
public void Zero()
{
AssertHelper.ConvertEquals(XNAVector2.Zero, ANXVector2.Zero, "Zero");
}
#endregion
#region Constructors
[Test, TestCaseSource("ninefloats")]
public void contructor1(float x, float nop1, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xnaR = new XNAVector2(x);
ANXVector2 anxR = new ANXVector2(x);
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor1");
}
[Test, TestCaseSource("ninefloats")]
public void contructor2(float x, float y, float nop2, float nop3, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xnaR = new XNAVector2(x, y);
ANXVector2 anxR = new ANXVector2(x, y);
AssertHelper.ConvertEquals(xnaR, anxR, "Constructor2");
}
#endregion
#region Public Methods
[Test, TestCaseSource("ninefloats")]
public void Add(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Add(xna1, xna2);
ANXVector2 anxR = ANXVector2.Add(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Add");
}
[Test, TestCaseSource("ninefloats")]
public void Barycentric(float x1, float y1, float x2, float y2, float x3, float y3, float amount1, float amount2, float nop)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
XNAVector2 xna3 = new XNAVector2(x3, y3);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
ANXVector2 anx3 = new ANXVector2(x3, y3);
XNAVector2 xnaR = XNAVector2.Barycentric(xna1, xna2, xna3, amount1, amount2);
ANXVector2 anxR = ANXVector2.Barycentric(anx1, anx2, anx3, amount1, amount2);
AssertHelper.ConvertEquals(xnaR, anxR, "Barycentric");
}
[Test, TestCaseSource("ninefloats")]
public void CatmullRom(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
XNAVector2 xna3 = new XNAVector2(x3, y3);
XNAVector2 xna4 = new XNAVector2(x4, y4);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
ANXVector2 anx3 = new ANXVector2(x3, y3);
ANXVector2 anx4 = new ANXVector2(x4, y4);
XNAVector2 xnaR = XNAVector2.CatmullRom(xna1, xna2, xna3, xna4, amount);
ANXVector2 anxR = ANXVector2.CatmullRom(anx1, anx2, anx3, anx4, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "CatmullRom");
}
[Test, TestCaseSource("ninefloats")]
public void Clamp(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
XNAVector2 xna3 = new XNAVector2(x3, y3);
XNAVector2 xna4 = new XNAVector2(x4, y4);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
ANXVector2 anx3 = new ANXVector2(x3, y3);
ANXVector2 anx4 = new ANXVector2(x4, y4);
XNAVector2 xnaR = XNAVector2.Clamp(xna1, xna2, xna3);
ANXVector2 anxR = ANXVector2.Clamp(anx1, anx2, anx3);
AssertHelper.ConvertEquals(xnaR, anxR, "Clamp");
}
[Test, TestCaseSource("ninefloats")]
public void Distance(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
float xnaR = XNAVector2.Distance(xna1, xna2);
float anxR = ANXVector2.Distance(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("ninefloats")]
public void DistanceSquared(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
float xnaR = XNAVector2.DistanceSquared(xna1, xna2);
float anxR = ANXVector2.DistanceSquared(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("ninefloats")]
public void DivideVectorDivider(float x1, float y1, float divider, float nop1, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
XNAVector2 xnaR = XNAVector2.Divide(xna1, divider);
ANXVector2 anxR = ANXVector2.Divide(anx1, divider);
AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorDivider");
}
[Test, TestCaseSource("ninefloats")]
public void DivideVectorVector(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Divide(xna1, xna2);
ANXVector2 anxR = ANXVector2.Divide(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "DivideVectorVector");
}
[Test, TestCaseSource("ninefloats")]
public void Dot(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
float xnaR = XNAVector2.Dot(xna1, xna2);
float anxR = ANXVector2.Dot(anx1, anx2);
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("ninefloats")]
public void GetHashCode(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
float xnaR = xna1.GetHashCode();
float anxR = anx1.GetHashCode();
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("ninefloats")]
public void Hermite(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float amount)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
XNAVector2 xna3 = new XNAVector2(x3, y3);
XNAVector2 xna4 = new XNAVector2(x4, y4);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
ANXVector2 anx3 = new ANXVector2(x3, y3);
ANXVector2 anx4 = new ANXVector2(x4, y4);
XNAVector2 xnaR = XNAVector2.Hermite(xna1, xna2, xna3, xna4, amount);
ANXVector2 anxR = ANXVector2.Hermite(anx1, anx2, anx3, anx4, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "Hermite");
}
[Test, TestCaseSource("ninefloats")]
public void Length(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
Assert.AreEqual(anx1.Length(), xna1.Length());
}
[Test, TestCaseSource("ninefloats")]
public void LengthSquared(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
Assert.AreEqual(anx1.LengthSquared(), xna1.LengthSquared());
}
[Test, TestCaseSource("ninefloats")]
public void Lerp(float x1, float y1, float x2, float y2, float amount, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Lerp(xna1, xna2, amount);
ANXVector2 anxR = ANXVector2.Lerp(anx1, anx2, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "Lerp");
}
[Test, TestCaseSource("ninefloats")]
public void Max(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Max(xna1, xna2);
ANXVector2 anxR = ANXVector2.Max(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Max");
}
[Test, TestCaseSource("ninefloats")]
public void Min(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Min(xna1, xna2);
ANXVector2 anxR = ANXVector2.Min(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Min");
}
[Test, TestCaseSource("ninefloats")]
public void MultiplyVectorFloat(float x1, float y1, float scale, float nop, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
XNAVector2 xnaR = XNAVector2.Multiply(xna1, scale);
ANXVector2 anxR = ANXVector2.Multiply(anx1, scale);
AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorFloat");
}
[Test, TestCaseSource("ninefloats")]
public void MultiplyVectorVector(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Multiply(xna1, xna2);
ANXVector2 anxR = ANXVector2.Multiply(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "MultiplyVectorVector");
}
[Test, TestCaseSource("ninefloats")]
public void Negate(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
XNAVector2 xnaR = XNAVector2.Negate(xna1);
ANXVector2 anxR = ANXVector2.Negate(anx1);
AssertHelper.ConvertEquals(xnaR, anxR, "Negate");
}
[Test, TestCaseSource("ninefloats")]
public void NormalizeInstanz(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xnaR = new XNAVector2(x1, y1);
ANXVector2 anxR = new ANXVector2(x1, y1);
xnaR.Normalize();
anxR.Normalize();
AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeInstanz");
}
[Test, TestCaseSource("ninefloats")]
public void NormalizeStatic(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
XNAVector2 xnaR = XNAVector2.Normalize(xna1);
ANXVector2 anxR = ANXVector2.Normalize(anx1);
AssertHelper.ConvertEquals(xnaR, anxR, "NormalizeStatic");
}
[Test, TestCaseSource("ninefloats")]
public void Reflect(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Reflect(xna1, xna2);
ANXVector2 anxR = ANXVector2.Reflect(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Reflect");
}
[Test, TestCaseSource("ninefloats")]
public void SmoothStep(float x1, float y1, float x2, float y2, float amount, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.SmoothStep(xna1, xna2, amount);
ANXVector2 anxR = ANXVector2.SmoothStep(anx1, anx2, amount);
AssertHelper.ConvertEquals(xnaR, anxR, "SmoothStep");
}
[Test, TestCaseSource("ninefloats")]
public void Subtract(float x1, float y1, float x2, float y2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xna2 = new XNAVector2(x2, y2);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anx2 = new ANXVector2(x2, y2);
XNAVector2 xnaR = XNAVector2.Subtract(xna1, xna2);
ANXVector2 anxR = ANXVector2.Subtract(anx1, anx2);
AssertHelper.ConvertEquals(xnaR, anxR, "Subtract");
}
[Test, TestCaseSource("ninefloats")]
public void ToString(float x1, float y1, float nop1, float nop2, float nop4, float nop5, float nop6, float nop7, float nop8)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
String xnaR = xna1.ToString();
String anxR = anx1.ToString();
Assert.AreEqual(xnaR, anxR);
}
[Test, TestCaseSource("ninefloats")]
public void StaticTransform(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAVector2 xnaResult;
XNAMatrix xnaMatrix = XNAMatrix.CreateRotationX(nop1) * XNAMatrix.CreateRotationY(nop2) * XNAMatrix.CreateRotationZ(nop3) * XNAMatrix.CreateTranslation(nop4, nop5, nop1);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXVector2 anxResult;
ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);
XNAVector2.Transform(ref xna1, ref xnaMatrix, out xnaResult);
ANXVector2.Transform(ref anx1, ref anxMatrix, out anxResult);
AssertHelper.ConvertEquals(xnaResult, anxResult, "StaticTransform");
}
[Test, TestCaseSource("ninefloats")]
public void StaticTransform2(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
{
XNAVector2 xna1 = new XNAVector2(x1, y1);
XNAMatrix xnaMatrix = XNAMatrix.CreateRotationX(nop1) * XNAMatrix.CreateRotationY(nop2) * XNAMatrix.CreateRotationZ(nop3) * XNAMatrix.CreateTranslation(nop4, nop5, nop1);
XNAVector2 xnaResult = XNAVector2.Transform(xna1, xnaMatrix);
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);
ANXVector2 anxResult = ANXVector2.Transform(anx1, anxMatrix);
AssertHelper.ConvertEquals(xnaResult, anxResult, "StaticTransform2");
}
[Test, TestCaseSource("ninefloats")]
public void StaticTransform3_ANXonly(float x1, float y1, float x2, float y2, float nop1, float nop2, float nop3, float nop4, float nop5)
{
ANXVector2 anx1 = new ANXVector2(x1, y1);
ANXMatrix anxMatrix = ANXMatrix.CreateRotationX(nop1) * ANXMatrix.CreateRotationY(nop2) * ANXMatrix.CreateRotationZ(nop3) * ANXMatrix.CreateTranslation(nop4, nop5, nop1);
ANXVector2 anxResult1 = ANXVector2.Transform(anx1, anxMatrix);
ANXVector2 anxResult2;
Vector2.Transform(ref anx1, ref anxMatrix, out anxResult2);
AssertHelper.ConvertEquals(anxResult1, anxResult2, "StaticTransform3_ANXonly");
}
/*
public static Vector2 Transform(Vector2 position, Matrix matrix)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result)
{
throw new Exception("method has not yet been implemented");
}
public static Vector2 Transform(Vector2 value, Quaternion rotation)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray)
{
throw new Exception("method has not yet been implemented");
}
public static void Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray)
{
throw new Exception("method has not yet been implemented");
}
#endregion
*/
#endregion
#endregion
//TODO: transform, transform normal operations
}
}