2011-11-19 23:13:18 +00:00

177 lines
8.4 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
using NUnit.Framework;
using System.Threading;
#endregion // Using Statements
using ANXStorageDevice = ANX.Framework.Storage.StorageDevice;
using ANXStorageContainer = ANX.Framework.Storage.StorageContainer;
using ANXStorageDeviceNotConnectedException = ANX.Framework.Storage.StorageDeviceNotConnectedException;
using ANXPlayerIndex = ANX.Framework.PlayerIndex;
using XNAStorageDevice = Microsoft.Xna.Framework.Storage.StorageDevice;
using XNAStorageContainer = Microsoft.Xna.Framework.Storage.StorageContainer;
using XNAStorageDeviceNotConnectedException = Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException;
using XNAPlayerIndex = Microsoft.Xna.Framework.PlayerIndex;
using System.Reflection;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.Storage
{
[TestFixture]
class StorageDeviceTest
{
static object[] twoplayer =
{
new object[]{XNAPlayerIndex.One, ANXPlayerIndex.One},
new object[]{XNAPlayerIndex.Two, ANXPlayerIndex.Two},
new object[]{XNAPlayerIndex.Three, ANXPlayerIndex.Three},
new object[]{XNAPlayerIndex.Four, ANXPlayerIndex.Four},
};
static object[] twoint =
{
new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)}
};
[TestCaseSource("twoplayer")]
public void BeginShowSelector(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer)
{
IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null);
while (!xnaresult.IsCompleted)
{
Thread.Sleep(10);
}
XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null);
while (!anxresult.IsCompleted)
{
Thread.Sleep(10);
}
ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector");
}
[Test]
public void BeginShowSelector2()
{
IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(null, null);
while (!xnaresult.IsCompleted)
{
Thread.Sleep(10);
}
XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(null, null);
while (!anxresult.IsCompleted)
{
Thread.Sleep(10);
}
ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector2");
}
[TestCaseSource("twoint")]
public void BeginShowSelector3(int one, int two)
{
IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(one, two, null, null);
while (!xnaresult.IsCompleted)
{
Thread.Sleep(10);
}
XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(one, two, null, null);
while (!anxresult.IsCompleted)
{
Thread.Sleep(10);
}
ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector3");
}
[TestCaseSource("twoplayer")]
public void BeginOpenContainer(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer)
{
IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null);
xnaresult.AsyncWaitHandle.WaitOne();
XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
IAsyncResult xnaresult2 = xnadevice.BeginOpenContainer("StorageTest", null, null);
while (!xnaresult2.IsCompleted)
{
Thread.Sleep(10);
}
XNAStorageContainer xnacontainer = xnadevice.EndOpenContainer(xnaresult2);
xnaresult2.AsyncWaitHandle.Close();
IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null);
anxresult.AsyncWaitHandle.WaitOne();
ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
IAsyncResult anxresult2 = anxdevice.BeginOpenContainer("StorageTest", null, null);
anxresult2.AsyncWaitHandle.WaitOne();
ANXStorageContainer anxcontainer = anxdevice.EndOpenContainer(anxresult2);
anxresult2.AsyncWaitHandle.Close();
AssertHelper.ConvertEquals(xnacontainer, anxcontainer, "BeginOpenContainer");
}
}
}