177 lines
8.4 KiB
C#
177 lines
8.4 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using NUnit.Framework;
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using System.Threading;
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#endregion // Using Statements
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using ANXStorageDevice = ANX.Framework.Storage.StorageDevice;
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using ANXStorageContainer = ANX.Framework.Storage.StorageContainer;
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using ANXStorageDeviceNotConnectedException = ANX.Framework.Storage.StorageDeviceNotConnectedException;
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using ANXPlayerIndex = ANX.Framework.PlayerIndex;
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using XNAStorageDevice = Microsoft.Xna.Framework.Storage.StorageDevice;
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using XNAStorageContainer = Microsoft.Xna.Framework.Storage.StorageContainer;
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using XNAStorageDeviceNotConnectedException = Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException;
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using XNAPlayerIndex = Microsoft.Xna.Framework.PlayerIndex;
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using System.Reflection;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.Storage
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{
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[TestFixture]
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class StorageDeviceTest
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{
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static object[] twoplayer =
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{
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new object[]{XNAPlayerIndex.One, ANXPlayerIndex.One},
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new object[]{XNAPlayerIndex.Two, ANXPlayerIndex.Two},
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new object[]{XNAPlayerIndex.Three, ANXPlayerIndex.Three},
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new object[]{XNAPlayerIndex.Four, ANXPlayerIndex.Four},
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};
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static object[] twoint =
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{
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new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
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new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
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new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)},
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new object[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue), DataFactory.RandomIntValueMinMax(0,int.MaxValue)}
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};
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[TestCaseSource("twoplayer")]
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public void BeginShowSelector(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer)
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{
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IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null);
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while (!xnaresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
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IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null);
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while (!anxresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
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AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector");
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}
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[Test]
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public void BeginShowSelector2()
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{
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IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(null, null);
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while (!xnaresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
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IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(null, null);
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while (!anxresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
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AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector2");
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}
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[TestCaseSource("twoint")]
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public void BeginShowSelector3(int one, int two)
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{
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IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(one, two, null, null);
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while (!xnaresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
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IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(one, two, null, null);
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while (!anxresult.IsCompleted)
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{
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Thread.Sleep(10);
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}
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ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
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AssertHelper.ConvertEquals(xnadevice, anxdevice, "BeginShowSelector3");
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}
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[TestCaseSource("twoplayer")]
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public void BeginOpenContainer(XNAPlayerIndex xnaplayer, ANXPlayerIndex anxplayer)
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{
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IAsyncResult xnaresult = XNAStorageDevice.BeginShowSelector(xnaplayer, null, null);
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xnaresult.AsyncWaitHandle.WaitOne();
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XNAStorageDevice xnadevice = XNAStorageDevice.EndShowSelector(xnaresult);
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IAsyncResult xnaresult2 = xnadevice.BeginOpenContainer("StorageTest", null, null);
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while (!xnaresult2.IsCompleted)
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{
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Thread.Sleep(10);
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}
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XNAStorageContainer xnacontainer = xnadevice.EndOpenContainer(xnaresult2);
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xnaresult2.AsyncWaitHandle.Close();
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IAsyncResult anxresult = ANXStorageDevice.BeginShowSelector(anxplayer, null, null);
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anxresult.AsyncWaitHandle.WaitOne();
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ANXStorageDevice anxdevice = ANXStorageDevice.EndShowSelector(anxresult);
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IAsyncResult anxresult2 = anxdevice.BeginOpenContainer("StorageTest", null, null);
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anxresult2.AsyncWaitHandle.WaitOne();
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ANXStorageContainer anxcontainer = anxdevice.EndOpenContainer(anxresult2);
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anxresult2.AsyncWaitHandle.Close();
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AssertHelper.ConvertEquals(xnacontainer, anxcontainer, "BeginOpenContainer");
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}
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}
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}
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