89 lines
1.8 KiB
C#
89 lines
1.8 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
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{
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[PercentageComplete(0)]
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public sealed class DynamicSoundEffectInstance : SoundEffectInstance
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{
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#region Events
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public event EventHandler<EventArgs> BufferNeeded;
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#endregion
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#region Public
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public override bool IsLooped
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int PendingBufferCount
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region Constructor
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public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetSampleDuration
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public TimeSpan GetSampleDuration(int sizeInBytes)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetSampleSizeInBytes
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public int GetSampleSizeInBytes(TimeSpan duration)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Play
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public override void Play()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SubmitBuffer
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public void SubmitBuffer(byte[] buffer)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SubmitBuffer
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public void SubmitBuffer(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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